Yup, unfortunately. Also this robotech-mod is no solution, sorry.
The models have no subsystems specified, the tbl has. Besides some
error-messages in Fred I don't get the hint. Of course they are not
targetable ingame, cause it simply has none.
BTW, here is shot from the hangar(Bad light-effects, I know).
These fighters are submodels, specified as subobjects.
I wouldn't even have a big problem, if they will be targetable, but
I could either make them normal subsystems, then they will be
targetable after destruction, or
I could make them turrets, then they will be vanquished after
destruction, but their name in the targeting-window will be
"laser-turret" or something.
What name-options are possible for turrets ? I know of Laser-turrets,
beam-turrets, flak-turret and missile-launcher. Is there no way to
trick the code to use some other names ? Then I would really edit
them as turret-subsystems, I guess that would be the best solution
without a (not intime possible) code-change.
Thanks again for any insights.
