Author Topic: Different LODs using the same UV map  (Read 1073 times)

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Offline Arculis

  • 26
Different LODs using the same UV map
I understand how to texture models using Lithium Unwrapper alright, but I don't understand how you can get different levels of detail, based on the same model, while using the same texture for each model (or resized versions of them).  Is there some way to do this, or do you just have to create individual textures for each level of detail?

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Different LODs using the same UV map
You just need to map the lod somewhat like you did lod0. That's all.
I have big plans, now if only I could see them through.

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Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Different LODs using the same UV map
just start with already uvmapped lod0 and weld verts to reduce pcount and remove details.
Some uvmaps will get screwed but if you know what to do you won't have much new uvmapping to do