Author Topic: new build Bobboau_3-16-04, eh... nothing speacal  (Read 13620 times)

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Offline Carl

  • Render artist
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new build Bobboau_3-16-04, eh... nothing speacal
just makung sure.
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Offline Lightspeed

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new build Bobboau_3-16-04, eh... nothing speacal
you need to use my ships table with my weapon effects, else the ballistics wont work.  :p

And yes, if you could fix that cutoff bug i would be grateful :)
Modern man is the missing link between ape and human being.

 

Offline Lightspeed

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new build Bobboau_3-16-04, eh... nothing speacal
I've found a bug.

The lighting in this build seems messed up compared to all build that came after implementing ambient light back in.

I'll post screenies in a second. :)
Modern man is the missing link between ape and human being.

  

Offline Lightspeed

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new build Bobboau_3-16-04, eh... nothing speacal
Here:



Using EXACTLY the same command line and settings. I think in this build, you broke the "-ambient_factor" command line. Not sure, though.

Anyhow, it's a rather ugly bug.
Modern man is the missing link between ape and human being.

 

Offline Zarax

  • 210
new build Bobboau_3-16-04, eh... nothing speacal
Still getting the D3D HTL bug... I guess i have to upgrade my rusty but trusty hardware...
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Offline Bobboau

  • Just a MODern kinda guy
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new build Bobboau_3-16-04, eh... nothing speacal
actualy that is the corect lighting, there was a bug were difuse lighting wasn't getting lit for about a month there, so all you'd see was specular, and the maps for specular tend to be just about the same as defuse exept were specular over powers defuse, so nobody seems to have realy caut it.
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Offline Lightspeed

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new build Bobboau_3-16-04, eh... nothing speacal
thats odd, because I could see unlighted faces just fine (due to ambient light).

I think diffuse isn't really necessary if you use ambient light at all.
Modern man is the missing link between ape and human being.

 

Offline RandomTiger

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new build Bobboau_3-16-04, eh... nothing speacal
Perhaps we can set ambient darker again if this is the case.

 

Offline Flipside

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new build Bobboau_3-16-04, eh... nothing speacal
Actually, I think it would be better to keep it as it is, since only the top 10-15 percent on the old ambient lighting effects produced enough light to see the models, I think this would allow a lot more flexibility, I'd have to have a look, but I wonder how this would look at around 50% ambient?

 

Offline Lightspeed

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new build Bobboau_3-16-04, eh... nothing speacal
Quote
Originally posted by RandomTiger
Perhaps we can set ambient darker again if this is the case.


You seem to be forgetting everyone can set ambient to whatever they want.

I'll try playing around with it.
Modern man is the missing link between ape and human being.

 

Offline JC Denton

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new build Bobboau_3-16-04, eh... nothing speacal
Well, about the fighter beams...just with stock weapons.tbl, I've noticed that sometimes the warmup sound won't be audible, like it's being 'rendered' just out of earshot of the player.  However, the beam-loop and warmdown play properly.  This is most apparent with the stock AAAf/AAAh beams.  Or at least on my system.
« Last Edit: March 20, 2004, 11:14:10 pm by 480 »
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