Author Topic: A freighter - Unconvertable  (Read 3436 times)

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Offline TopAce

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A freighter - Unconvertable
I worked much with this freighter, but PCS fails to convert it(as always).




I am posting two pictures about it. I know it is not professional, but oh, oh, oh. I am not a modeller.

If you want to give me critics, do it on a non-aggressive way. Thanks. ;)
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Offline aldo_14

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A freighter - Unconvertable
Where is the front?

 

Offline Flipside

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A freighter - Unconvertable
It looks like you have intersecting polygons on the 'front' of the top picture between the 3 square parts? Looks like theres one big intersecting polygon running behind 2 of them, that could be your problem?

Looks good, be interested to see it textured :)

 

Offline TopAce

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A freighter - Unconvertable
Do you think that is the problem? Can you diagnose it from the white texture is a bit stripy? How can I fix it? It IS triangulated.
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Offline mikhael

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A freighter - Unconvertable
That's exactly the problem Topace: that stripy texture is z-buffer contention. The best way to fix it is to select the faces and delete them, then recreate them by hand--at least, that's how I'd do it in Lightwave.
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Offline TopAce

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A freighter - Unconvertable
By hand = Connecting vertices?
Can you show me a typical 'intersecting poly' error? Wireframe image, please, if possible. Thanks.
« Last Edit: March 17, 2004, 05:08:20 pm by 1079 »
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Offline magatsu1

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A freighter - Unconvertable
I wouldn't delete faces in TS, replacing them can be tricky.
I'm not exactly sure what an "intersecting poly" is myself, so if anyone fancies providing an explanation ?

I like the spines down the flanks BTW, but you need to shape a proper nose and rear end section (maybe engine pods ?)
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Offline Flipside

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A freighter - Unconvertable
An intersecting poly is where two polygons are physically touching, so the engine doesn't know which one to show, hence you get a 'flickering' effect on the polygon. This often happens if you try to Boolean stuff together.
You 'might' find it is as simple as selecting that one polygon and deleting it, but it is rarely as simple as that :( I use Lightwave as well, and I'd do the same as Mik, just delete the things and rebuild them, but maybe someone better versed in Truespace can make a suggestion?

 

Offline magatsu1

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A freighter - Unconvertable
you mean these ?


Hard to say if it is. Depends how Top Ace made those raised edges/blocks
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Offline Flipside

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A freighter - Unconvertable


Theres might be more, but that's the most noticable to me.

 

Offline magatsu1

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A freighter - Unconvertable
Ah, yeah. I see it now.
Yeah, I'd delete the blocks, use add vert and add edges (or poly draw) then maybe sweep.
Easier to do than to explain:sigh:

where's the "Flipside:D " BTW ?? :p
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Offline Flipside

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A freighter - Unconvertable
LOL

Here......

Flipside :D

 

Offline StratComm

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A freighter - Unconvertable
Yeah fixing that in Truespace is going to be a nightmare.  I don't know the best way to go about it.  You can get a start on it by deleting all of the faces on the plane containing the poly flipside highlighted, as well as those under the front ribs and some others around the meeting faces.



In other words, delete all the faces I've colored red, as well as the backsides of those front ribs.  That should give you one continuous hole.  Once that's done, fill the hole with the add face button and add in edges until it looks like you want it to.  You shouldn't get rid of any vertices doing this, so you should be able to recreate it exactly.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Bobboau

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A freighter - Unconvertable
after all these years you think they would have heard by now,

make it out of __one__ subobject
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Offline mikhael

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A freighter - Unconvertable
If you'd like, I can load the file up in Lightwave, track down all the offending polys and send you back the model as a single object.
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Offline c914

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A freighter - Unconvertable
this ship looks kile container  not like freighter, mayby if add to him bridge...yep he needs bridge:nod:

 

Offline KARMA

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A freighter - Unconvertable
intersections shouldn't be a problem to convert in pcs (never gave me problems so far...) but there could be problems with overlapping edges/faces, which seem the problem right now from those pics

 

Offline Flipside

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A freighter - Unconvertable
Yes, it's my use of language at fault here, I say intersection, but I mean overlapping polygons, i.e. 2 in the same place :)

 

Offline TopAce

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A freighter - Unconvertable
Quote
Originally posted by magatsu1
.... Depends how Top Ace made those raised edges/blocks


Object union. I connected the main model WITH a modifiied cube.
I already tried to delete all the faces on the upper-front side of the ship, but I failed to see which line goes where. ;). It was at about midnight, so maybe I was so tired to concentrate. I will try deleting all the needless vetices. Tomorrow. By 3 PM tomorrow, I will have already been home, and presumably, I will not be that tired than I was on Wednesday. So I make an attempt doing that model stable only tomorrow. As of this moment, I am working on a new cruiser, which is also blocky, and I use boolen operations much, but I test the model's stability in PCS. I also triangulate the concave[Not convex, if you do not use this word] faces on my own. The faces which are convex are not triangulated by now.
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Offline magatsu1

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A freighter - Unconvertable
Object Union ?
Waaahh! Run Away! Run Away!

Poly Draw and select face--->sweep would give the same result without those nasty booleans.

Heh, trying to model when you're shattered and probably can't focus properly ? Good Lad!
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