Sorry, but now I am really confused. I know where in TS(5) I can
switch the texture from faceted to autofaceted or smoothed, but
AFAIK this is only for new apllied textures. I don't know of a way to
rework the model (without retexturing, and that is not the best
choice I guess).
So can you guys pls explain to me what I must do to this models ?
I also don't know, how to compile a again model in TS (is there a
function for ?) Isn't there a smoothing tutorial in conjunction to the
new SCP-Builds out ?
Here check this model, I textured the whole model using "autofacet"
cause I thought that is the right way to smooth the complete model.
But as Lynx said, that results in bad light-effects in the game. So what
must be done ? Is it correct, that sharp-edged object (like the main-body
which consist mostly out of cubes) must be textures unsmoothed, while
the rounder objects (like the antennas und radar-dishes) must be smoothed (or autofaceted ?)

Also I remembering Lynx complaining, that the lights on this model
are bad too : What must be smoothed, and what not ?
Sorry If I'm asking to many questions, but I spend too much time
in FS-Modding, so that I don't wanna give up because of this crap.
Thanks for your help, guys.
