Author Topic: Imperial Alliance screenies (56K beware)  (Read 6114 times)

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Imperial Alliance screenies (56K beware)
I guess this is the place to put this.  We have been using the 3.5.5 version as a code base for our stand alone game.  There have been far to many games done from the Rebel side of things so we thought a new Imperial themed game would be good for a change.  All of the craft from X-wing have been put in the game and most of the interface has been converted over.  The HUD is about the last thing for us to do.  We have been working on this for about a month now and thought it was time to pimp it out.

Barracks:


Campaign selection:


Main hall:


Sim room:


Tech room:

 

Offline karajorma

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Imperial Alliance screenies (56K beware)
Looking good :D
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Offline TopAce

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Imperial Alliance screenies (56K beware)
WE buy licence!
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Offline Lt.Cannonfodder

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Imperial Alliance screenies (56K beware)
Interface from Tie Fighter?!? The third best game ever! Wohoo! :D

 
Imperial Alliance screenies (56K beware)
Quote
Originally posted by TopAce
WE buy licence!


Eh?  People who frequent the source code fourm should remember my name.

Our fourm, though it doesn't get used a lot right now since not many people in our club actually have FS2.  But we are nearing the point where we don't need Volition's data files and we look to see the beta test really take off.

We are going to release a new data pack in the next couple of days that actually has most of the screen shot stuff in it.  Anybody here is welcome to download the stuff and try it out.  Though it would be best if you installed it on another copy of FS2.  There are a lot of internal changes between ours and even the FS2 Open code.

 

Offline Liberator

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WOW!
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

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Offline karajorma

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Quote
Originally posted by darkchrono4
Anybody here is welcome to download the stuff and try it out.  Though it would be best if you installed it on another copy of FS2.  There are a lot of internal changes between ours and even the FS2 Open code.


Unless you've changed the way FS2 deals with the directories I see no need to do that. Why can't we simply put it in it's own sub-folder and use the -mod switch in your version of the launcher?

And if we can't you might want to consider making it so that we can. Why force your users to waste hard drive space? :)

Unless you've so completely changed all the data that you don't need to install on top of a copy of FS2 that is :D
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Offline Unknown Target

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Imperial Alliance screenies (56K beware)
Would be nice to be able to release stand-alone games with the FS2/SCP stuff :D Poo-gas to that we can't.


Anyway, lookin really good! :yes: The one thing I would suggest is take out those stormtroopers, make them smaller, or make them less grainy. Animated would also be really good (although you might also have that :))

 

Offline Bobboau

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Imperial Alliance screenies (56K beware)
holy ****!

hey! if you're going to mess with the HUD, please please please please make the reagons definable via a tbl. this is something that has been asked for for years.
the way I've been wanting it was to have everything in relitive terms (sort of like UV coords) so 0,0 would be the upper/left corner and 1,1 would be the lower/right corner, you specify a floating point value of were on the screen you want the stuf to be, this way the interface code will scale corectly when useing diferent resolutions.
« Last Edit: March 24, 2004, 01:00:13 pm by 57 »
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Offline Gank

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Imperial Alliance screenies (56K beware)
This is for the Emperors Hammer isnt it? Hope LucasArts dont take exception to you using their stuff, given what you're releasing is a competitor for the xwing series they might.

 

Offline Bobboau

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Imperial Alliance screenies (56K beware)
and given that it's a better enngine :D
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Offline Nico

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Quote
Originally posted by Gank
This is for the Emperors Hammer isnt it? Hope LucasArts dont take exception to you using their stuff, given what you're releasing is a competitor for the xwing series they might.


Yeah, even tho they prbably won't release another instalment of the series, they very well could. I remember with much anger the story with the SW mod for Doom2 :doubt:.
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Offline Hippo

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Imperial Alliance screenies (56K beware)
Quote
Originally posted by Gank
Hope LucasArts dont take exception to you using their stuff


Yeah, you're approaching a major conflict in copyright... Lucasarts has told the SW staff on repeated occasions that the interface, models and textures found in their games are copyrighted, and that they will press copyright charges if we use their artwork and such...
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Imperial Alliance screenies (56K beware)
also, consider this:
If you keep the whole thing SCP compatible, you could easily use SCP stuff in your game, and you would be able to use the SCP bootable CD Taylor  is making using Knoppix Linux.
Put a CD/DVD in your drive, put a boot floppy in, reboot, play the game without installing anything, remove the floppy, reboot, and have your originall OS with untouched HD's again. Prefect for use in schools, library's and LAN parties.

edit: and, if you make sure you use no copyrighted artwork (:V:, Interplay or LucasArts) at all, you could easily freely distribute this whole thing, in combo with the bootable CD, as an easy-to-use game requiring no installing at all. Free games  are always good, especially if you can get even the tiniest bit of coverage over at GameSpy or something like that, it only takes one link to this place to create an influx of interest.
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Imperial Alliance screenies (56K beware)
The X-wing mod community (which the Emperor's Hammer bascially came from) has been recycling LA stuff for years and have never had any kind of copyright problems.  The club owner had a problem because the original logo used the imperial cog and he was asking money to help pay for the server.  We also are going to make this 100% to anybody who wants to take the time to download it.  The graphics we have now are more or less placeholders.  We want to have 1024x768 res graphics for the final.

At this point you really don't have to have another copy of FS2 to run the game.  But it will copy over all your tables and quite a bit of your interface graphics.  In the end you won't need anything from FS2 to run our project.

About the HUD, I'm not sure what we are going to do with that yet.  We plan on removing a few things like the wing icon in the upper right.  Want to bump that four per wing up to 12 so its more inline with a Imperial squadron.

 

Offline Bobboau

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Imperial Alliance screenies (56K beware)
well if you could do the table thing before you start seriusly modifying it, it would be a big help for the rest of the FS comunity
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Offline karajorma

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Quote
Originally posted by darkchrono4
At this point you really don't have to have another copy of FS2 to run the game.  But it will copy over all your tables and quite a bit of your interface graphics.  In the end you won't need anything from FS2 to run our project.


Don't take out the -mod switch and it won't :D I've I've only got one install of FS2 and can switch from standard FS2 to a total conversion like TBP with the click of a button. I really can't see any reason why this should be any different.
« Last Edit: March 25, 2004, 04:53:29 am by 340 »
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Offline Setekh

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This is outstanding! Welcome to the highlights, sir. :)
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Offline Ypoknons

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Imperial Alliance screenies (56K beware)
Well very very good stuff !

But certainly ask the XWAU crew whether they wouldn't be interested in a shiny, new, HTL engine! I mean, XWAU models are nice.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline pyro-manic

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Whoa! This looks a bit good! Excellent work, people. I look forward to seeing more of this.....

:):yes:
Any fool can pull a trigger...