Author Topic: More SCP stuff - Sunsv1.0  (Read 7423 times)

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Offline jdjtcagle

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More SCP stuff - Sunsv1.0
those are the new suns.:yes:
I like them, They 100% better than the originals.:D
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Offline RandomTiger

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More SCP stuff - Sunsv1.0
Will you be making juggernaut versions for the FS2 campaign?

  

Offline Flaser

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More SCP stuff - Sunsv1.0
Quote
Originally posted by Flipside
Solar Flares wouldn't move noticeably in the time it takes to fly a mission, at least not if you want to get all retentive about them they wont ;)
They look perfectly good to me LS, stars with 'character' as Setekh pointed out, would promote cries of 'They used that sun 2 missions ago!' ;)


A couple of non-conventional stars would come handy though for some special missions - I know those people should make their own art, but Homesick has clearly shown, that some people can just FRED at their work and make something awsome.
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Offline Lightspeed

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More SCP stuff - Sunsv1.0
Quote
Those suns are perfect, Lightspeed. You might want to make 400% sized versions as well for actions closer in to the primary. I really cannot find any faults with them.


Suns are scaled by the game (in the FRED background editor). The image itself is high-res enough for suns that cover your whole screen. Big enough? ;7

Quote
Will you be making juggernaut versions for the FS2 campaign?


I think the sathanas are without a sun - its just the fleet with transparent background. I could do some better versions of them though (with spec mapping, glowmaps, and alpha transparency)

Quote
Originally posted by Carl


that's true, but your eyes do it some, too.


Thats the FS2 blend effect (screen going white) - The window is probably toned somehow which prevents the light from directly blinding you.

Quote
A couple of non-conventional stars would come handy though for some special missions - I know those people should make their own art, but Homesick has clearly shown, that some people can just FRED at their work and make something awsome.


Well, I could probably make some :)

I also had planned for making a 'supernova capella' where you can see the green sun behaving oddly. The prob with animated suns is that i'm limited to 256 colours, so I'm exclusively going to use it for capella.

As for other suns, I might throw in some special ones, but that'll prolly be later on :)
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Offline mikhael

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More SCP stuff - Sunsv1.0
Quote
Originally posted by Lightspeed


Suns are scaled by the game (in the FRED background editor). The image itself is high-res enough for suns that cover your whole screen. Big enough? ;7


I didn't know that. Rock on. :)
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More SCP stuff - Sunsv1.0
where can I get your nebulae?  I'm looking for a release that replaces the old ones...
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Offline jdjtcagle

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More SCP stuff - Sunsv1.0
Quote
Originally posted by RandomTiger
Will you be making juggernaut versions for the FS2 campaign?


I've been trying to make them with only Fred and paint!! really hard though.  Yes, they are just Transparent fleets in the background around the star.:)
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More SCP stuff - Sunsv1.0
The default nebula in fs2 plays with peoples misconceptions about them. If you were actually flying through those pretty nebula that you usually see in magazines/newspapers you would not know you were. The density of the cloud is very very low as it is spread out over a huge volume of space. If you want realistic they should be pretty much removed altogether.

 
More SCP stuff - Sunsv1.0
Of course, it'd be pretty boring to fly through a nebula you can't see, hence we want to make nebula that people would "think" looks realistic.

 
More SCP stuff - Sunsv1.0
These are so cool! :eek2:

 

Offline mikhael

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Quote
Originally posted by operator
The default nebula in fs2 plays with peoples misconceptions about them. If you were actually flying through those pretty nebula that you usually see in magazines/newspapers you would not know you were. The density of the cloud is very very low as it is spread out over a huge volume of space. If you want realistic they should be pretty much removed altogether.


You're making an awfully strong assumption there. Just because the volume of nebular material is spread across a vast volume of space, does NOT imply that there are no pea-soup thick regions.

Any signifigant gravity source could lead to a nice pea-souper in its vicinity--until of course the density in that region gets high enough to fuse. That is, after all, one of the canonical theories of stellar creation.
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Offline Bobboau

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More SCP stuff - Sunsv1.0
yeah, and now that you mention that, FS subspace is dependent on a strong local gravity feild, wich would explain why all the reagons explored (via subspace) in the FS2 campain were so dence.
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Offline Setekh

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More SCP stuff - Sunsv1.0
That's one of the best science fudges I've ever heard. It's even quite plausible. Well done. :)

The stars are great, Lightspeed. I'm with Mik on making some ridiculously large versions, they will come in handy.
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Offline Lightspeed

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Quote
Originally posted by Setekh
The stars are great, Lightspeed. I'm with Mik on making some ridiculously large versions, they will come in handy.


They *are* huge. I'll post a screenie... just a second :)
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Offline Lightspeed

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Offline mikhael

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Oh, hell yeah! :)

Now we just need to get Mercury in the frame somewhere and we're in business. :D
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Offline Unknown Target

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Purdy.... :D :yes:

 

Offline Lightspeed

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More SCP stuff - Sunsv1.0
Quote
Originally posted by mikhael
Now we just need to get Mercury in the frame somewhere and we're in business. :D


Just you wait for the release of TVWP ;7
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Offline Carl

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More SCP stuff - Sunsv1.0
Quote
Originally posted by Lightspeed
Thats the FS2 blend effect (screen going white) - The window is probably toned somehow which prevents the light from directly blinding you.


no, no, no. i'm talking about the subtle lens flare that your eye creates.
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Offline Lightspeed

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More SCP stuff - Sunsv1.0
that's filtered away.

If it wasn't you'd be blind after looking into the FS2 sun for about a second, anyway.
Modern man is the missing link between ape and human being.