I dont think you got what I meant to say...
That's exactly why there will be *two* different releases for the weapons. The single player release will change something on the weapons (i.e. make maxim ballistic, add $fof to the morning star, etc). The multiplayer release will not change anything concerning the weapons. They will play 100% the same as the ones you had when playing FS2retail; only thing is that fields like:
$Impact Explosion: Subach_Impact
$Flags: ( "particle spew" )
@Laser Bitmap: Akheton_Bitmap
@Laser Glow: Akheton_Glow
@Laser Color: 150, 150, 250
@Laser Color2: 0, 0, 0
@Laser Length: 20.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
will have to be changed.