Author Topic: Vasudan design; need some input (moderate images)  (Read 7697 times)

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Offline Taristin

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Vasudan design; need some input (moderate images)
:ick: I hated that mesh.
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Offline StratComm

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Vasudan design; need some input (moderate images)
Eh, can't please them all.  I still say Venom's OTT Vasudans were some of the best (if less consistant) Vasudan designs ever created by a community member.  Much better than anything Inferno came up with, with the possible exception of their super-carrier.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Vasudan design; need some input (moderate images)
heh, didn't know you were here galonreaver.  I'm not realy going to confirm or deny anything at this point.

There are some really old custom textures on that "baracuda".  I forgot to update them. They are just some crummy filter made textures that seemed to go well with the mesh.  Thanks for the feedback.  I knew something was off about that first one.  It really needs a fix on the nose part like what was said.  I think I can add a few polys since it's only like 400 polys anyways. It does seem a bit smaller than I wanted it.

You got my number.  Romulan ships are a favorite of mine.  I dabble with klingon stuff now and then.

hey StratComm, I like your mesh.  It's not something I think would really work for me, but it looks pretty darn good.  For some reason it does look like it's missing a head.  Maybe combine it with the snake head mesh?  heh, i don't know.

That snake head mesh looks very odd.  Too much orange or something?

I had some really nice designs of vasudan ships on paper.  That baracuda originally didnt have the split aft section.  I had this really awesome design for a big-ass vasudan battleship.  I lost it, but i remembered It reminded me of a lion for some reason.

I'll see if I can make any improvements.

 

Offline StratComm

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Vasudan design; need some input (moderate images)
I really think finding a way to render it with more than 4 bits of color depth on the textures would help considerably, provided the really iffy neck textures are fixed.  We have much higher poly limits on ships now (the Pharaoh is about 1100 polys, IIRC, and that's pretty low) so you can certainly afford to go a little farther in detailing and smoothing your models.  Oh, and kill the banded section where you have the window and black map tiled.  Use something else there, if just as a placeholder, because tiling that striped texture does not look good.

And thanks, by the way.  That model actually started out as an attempt to build a Hatshepsut-style carrier, with an extra pair of launch tubes to distinguish it from a destroyer.  The tubes still remain, though the rest of the ship ended up completely different.  The idea, of course, is that the purplish-brown section is the hanger area, and the hump in the middle is actually the beginning of the bottom two launch tubes, extending through the core of the ship.  Not practical, I know, but I thought it looked cool.  The windowed "Jaw" section, as Venom described it, was simply something added on to the front to make it not look like a pancake.  The evolution of my designs is, well, interesting... I make something that I think looks good, and then make the next (perhaps) logical extension until the whole thing looks "right".  Takes forever, and I'm maddenly inconsistant and unable to produce something specific, but the end results are usually half-decent.
« Last Edit: March 27, 2004, 09:31:57 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline mikhael

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Vasudan design; need some input (moderate images)
Quote
Originally posted by StratComm
... I still say Venom's OTT Vasudans were some of the best (if less consistant) Vasudan designs ever created by a community member.  ...


I thought they were pretty consistent, and yes, they WERE the best damned Vasudan designs, bar none. They beat the pants off the :V: vasudan designs (not hard, to tell the truth).
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Offline Bobboau

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Vasudan design; need some input (moderate images)
his _fighters_ kicked as,
all but one of the vasudan capships sucked, though.
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Offline mikhael

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Vasudan design; need some input (moderate images)
:lol: proof you can't please everyone...

I loved Venom's Vasudan capships. :) I like Strat's Pharoah too.
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Offline Knight Templar

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Vasudan design; need some input (moderate images)
Quote
Originally posted by mikhael


I thought they were pretty consistent, and yes, they WERE the best damned Vasudan designs, bar none. They beat the pants off the :V: vasudan designs (not hard, to tell the truth).


How can you beat the Typhon? Sobek? Anuket? Maybe the aten and the freighters, and the Mentu.. Hat.. but really.

And AFAIK, he's the only one who's put out any good amount of Vasudan work. Err.. save for Stratt, Woo and GE.
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Offline Nico

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Vasudan design; need some input (moderate images)
Really, I never thought there was anything special with the sobek. But yeah, I do like the Typhon a lot, especially the back end.
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Offline mikhael

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Vasudan design; need some input (moderate images)
The Sobek is acceptable, but not great. The Typhon is pretty good. The Hatshepsut is almost good (its my favorite of the stock Vasudan designs). The Anuket is ok, but not great. All in all, its a pretty average-to-below-average set of designs. While the stock Vasudan designs have some standouts, they only serve to show that the whole group contributes to low expectations.

Venom's Vasudans are far  better designed and original. Further, they show a coherent design scheme, unifying the set.
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Offline Taristin

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Vasudan design; need some input (moderate images)
I didn't particularly care for Venom's Vasudans. Honestly.  I want to see more vessels like the Anuket; curvy and streamlined; organic and powerful. I wish I could make something like the Anuket. It rawked.
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Offline mikhael

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Vasudan design; need some input (moderate images)
Yeah, but you're an Anuket cheerleader, Raa. ;)
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Offline Knight Templar

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Vasudan design; need some input (moderate images)
They'd make a good mascot. A better mascot than raa would make a cheerleader though.
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Vasudan design; need some input (moderate images)
damnit snake, the suspence will kill me ;)
ah well...i dont think ive seen venom's designs, can anyone direct me to em?

I thought the Typhon, Sobek, and Hatshepsut ruled. Mentu was a bit gay, but Aten truelly did suck balls.

 

Offline StratComm

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Vasudan design; need some input (moderate images)
You can see pics of them here:
http://www.hard-light.net/forums/index.php/topic,15474.0.html

The project didn't make it to fruition (real shame, that) and the models were dumped into the community some time ago, but I can't figure out where you might find those.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Woolie Wool

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Vasudan design; need some input (moderate images)
#1: too simplistic, needs more height variations and details.
#2: Good, but needs something to break up the flat parts and too many things point fowards.
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Offline Lightspeed

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Vasudan design; need some input (moderate images)
Quote
Originally posted by mikhael
Yeah, but you're an Anuket cheerleader, Raa. ;)


Guess who models vasudans for later TVWP chapters? :D ;7
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Offline Nico

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Vasudan design; need some input (moderate images)
cool, so we're only gonna get cones? sorry, I don't like the anuket much :p
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Offline Taristin

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Vasudan design; need some input (moderate images)
Screw you! :p You get what I make, and you like it! :D

Actually, I need to make more capship designs, since I've made a complete fighter complement already...

Maybe some more bombers too...

Besides, the Anket is 2nd Generation Vasudan, we're talking about pre-first gen here, so Typhon/Aten like vessels. Maybe even Satis like.
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Offline Knight Templar

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Vasudan design; need some input (moderate images)
Eww! No!
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