Author Topic: an experiment into beams  (Read 8013 times)

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Offline Singh

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an experiment into beams
has resulted into....something strange.
Remember the NBeam I had created a while back? I was trying to create something similar, except that it was to be short and used against fighters (something like an area shot-gun). I played around with values ranging from 0.5 to 0.05 to get what I was hoping for, but strangely it doesnt work against fighters.

But when I tested it against an orion......I got this O_o (note that the aeolus was equipped with only Spatzi Space Shotguns in a vain attempt to get it to work against fighters)

"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline aldo_14

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an experiment into beams
What beam_type?

 

Offline Singh

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an experiment into beams
3
ive managed to get it to work...sorta..
*goes off to play with weapons.tbl some more*
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline karajorma

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an experiment into beams
That's a little bit insane. I love it ;)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
an experiment into beams
Overkill is a good thing when you do it with style.  Very interesting, I might have to try and re-create it sometime.
Can the reason that we fear the unknown be that we know ourselves too well?       -The Outer Limits

<*)}}}><  HAPPY FISHIE!!

 

Offline Singh

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an experiment into beams
You want a weapon like that Karajoma? Shouldn't be hard to come up with - still have the original settings with me :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Raptor

  • 210
Re: an experiment into beams
Quote
Originally posted by Singh
...but strangely it doesnt work against fighters.
 


Did you remove the 'huge' flag from the weapon, in which case it won't fire on fighters? Or is it simply not hitting them?

'Type 3 beams: same as the original AAA.'hmmm
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Singh

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an experiment into beams
I removed the flag, thats why it worked :)
Never knew you had to remove it to work tho :/
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

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an experiment into beams
ok. here is the actual weapons entry itself. To modify the beam for cool effects, simply change the firewait value to a smaller (or greater) number. This will either increase or decrease the number of beams a small amount. Increasing the +life (note: NOT lifetime) to 5 seconds will give you an effect as seen in the first screenie :)

$Name:                          Spatzi Space Shotgun
$Model File:                    none ; laser1-1.pof
@Laser Bitmap:                  laserglow01
@Laser Color:         250, 30, 30
@Laser Length:         0.0
@Laser Head Radius:      0.60
@Laser Tail Radius:      0.60
$Mass:                          4.0
$Velocity:                      7000.0          ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                     0.0025             ;; in seconds
$Damage:                        5      
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                      0.250            ;; How long this thing lives
$Energy Consumed:               0.30            ;; Energy used when fired
$Cargo Size:                    0.0             ;; Amount of space taken up in weapon cargo
$Homing:                        NO
$LaunchSnd:                     124            ;; The sound it makes when fired
$ImpactSnd:                     88              ;; The sound it makes when it hits something
+Weapon Range:               1500         ;; Limit to range at which weapon will actively target object
$Flags:                         ("Big Ship" "beam")
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:              ExpMissileHit1
$Impact Explosion Radius:       10.0
$BeamInfo:
   +Type:         3         ;; 0 - 4 are valid #'s
   +Life:         1.10         ;; how long it lasts once the beam is actually firing
   +Warmup:      5000         ;; warmup time in ms
   +Warmdown:      10000         ;; warmdown time in ms
   +Radius:      10.0         ;; muzzle glow radius in meters
   +PCount:      12         ;; particles spewed every interval
   +PRadius:      1.2         ;; particle radius
   +PAngle:      65.0         ;; angle of the random "cone" where the particles are generated
   +PAni:         particleexp01      ;; particle ani
;;   +Miss Factor:      3.4 3.0 2.5 2.25 2.0    ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)
   +Miss Factor:            10.0 8.0 6.0 5.0 2.5    ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)
   +BeamSound:         179         ;; the looping beam-firing sound
   +WarmupSound:      182         ;; associated warmup sound
   +WarmdownSound:      189         ;; associated warmdown sound
   +Muzzleglow:      thrusterglow01      ;; muzzle glow bitmap
   +Shots:         1         ;; only used for TYPE 3 beams
   +ShrinkFactor:      0.0         ;; what
   +ShrinkPct:         0.0         ;; what percentage of max width we subtract per second
   $Section:               ;; one section of the beam (you can have up to 5)
      +Width:         6.2      ;; width of the section
      +Texture:      beam-white   ;; texture for this section
      +RGBA Inner:      255 255 255 255   ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:      150 150 150 10   ;; rgba values (only for non-textured beam compiles)
      +Flicker:      0.1      ;; how much it flickers (0.0 to 1.0)
      +Zadd:         2.0      ;; hehe
   $Section:               ;; one section of the beam
      +Width:         6.1      ;; width of the section
      +Texture:      beam-green2   ;; texture for this section
      +RGBA Inner:      160 160 0 255   ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:      60 60 0 10   ;; rgba values (only for non-textured beam compiles)
      +Flicker:      0.1      ;; how much it flickers (0.0 to 1.0)
      +Zadd:         1.0      ;; hehe
   $Section:               ;; one section of the beam
      +Width:         6.0      ;; width of the section
      +Texture:      beam-gold1   ;; texture for this section
      +RGBA Inner:      255 0 0 255   ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:      60 0 0 10   ;; rgba values (only for non-textured beam compiles)
      +Flicker:      0.1      ;; how much it flickers (0.0 to 1.0)
      +Zadd:         0.0      ;; hehe
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
an experiment into beams
Another odd occurance when dealing with weapons.  When you make a laser heat seaking and have it over 60m long, you get some very strange looking effects when the lasers get close to their target.

Thanx for the table, i'll play with it sometime.
Can the reason that we fear the unknown be that we know ourselves too well?       -The Outer Limits

<*)}}}><  HAPPY FISHIE!!

 

Offline adwight

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Lets see some more screenies of it!
Neo-Terra Victorious

The Lightning Marshall

158th Banshee Squadron

Gay people are rejects who can't get girls. Period. -DragonClaw
Can I have sex with it yet? -KnightTemplar

 
That screenshot was just too cool... I love it!

 

Offline Taristin

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...I don't think so. It's A-1 Crappah!

What is supposed to be the purpose of this beam? To fire more than one aaaf beam at a time? Why? If the first shot misses, the next set may hit you. no?
Freelance Modeler | Amateur Artist

 

Offline Singh

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Quote
Originally posted by adwight
Lets see some more screenies of it!


You want more???? :eek2:
Thats odd......
More of what? The fixed beam or the one showed earlier?:eek:
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
More of the multiple beams whacking ships. THATS COOL!

And dont hate, Raah...

 

Offline Singh

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Quote
Originally posted by Raa Tor'h
...I don't think so. It's A-1 Crappah!

What is supposed to be the purpose of this beam? To fire more than one aaaf beam at a time? Why? If the first shot misses, the next set may hit you. no?


The purpose was to be a space 'shotgun' of sorts. Firing 3 or 4 beams at a target for a VERY short period (exactly like a shotgun), and being spread over an area. Thing is, with a bitmap, the thing will still hit you even though it looks like it missed. Then I remembered the Nbeam and how it managed to create multiple beams at once, so I decided to try again, except I attempted to lower the times enough that 3 beams would appear, but only for a short time.

Unfortunately, the attempt was a failiure, and is in the form of the screenie and the table entry (which is the closest I can possibly get - its somewhat balanced, does little damage and misses half the time - to what I wanted) you see in my posts above.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Havock

  • 27
why not a "shotgun-flak" gun?

slow firing but instant explosions everywhere around target :)

 

Offline Singh

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Quote
Originally posted by Havock
why not a "shotgun-flak" gun?

slow firing but instant explosions everywhere around target :)


Good suggestion - but its still not as cool as a beam shotgun :)
I'll give it a whirl though :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

  

Offline Zarax

  • 210
Holy ****, that's... hmm... interesting...
The Best is Yet to Come

 

Offline Raptor

  • 210
Quote
Originally posted by Singh
I removed the flag, thats why it worked :)
Never knew you had to remove it to work tho :/


No problem, glad you got it working.

I think I'll play around with a varient of that table, something more in line with your orginal 'NBeam' (many slashing beams...;7)
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'