Author Topic: Hi-poly modeview: A gripe and a request  (Read 2774 times)

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Offline WMCoolmon

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Hi-poly modeview: A gripe and a request
The gripe: Even though there is a wonderfully organized and scripted section for modding tools, I could not find the version of modelview that supports hi-poly ships.

The request: Does anyone have a link to it?
-C

 

Offline Vasudan Admiral

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Hi-poly modeview: A gripe and a request
1) make sure you haveth the latest modview (beta 05 build 28 - http://www.geocities.com/vasudanad/modv32b5.zip OR http://www.sectorfiles.com/ti-file-dump/VasudanAdmiral/modv32b5.zip for those who don't haveth it already)

2) and then paste the exe in this: http://www.geocities.com/vasudanad/modviw32.zip OR http://www.sectorfiles.com/ti-file-dump/VasudanAdmiral/modviw32.zip
version o'er the one in the DMTOOLS\MODVIW32 folder
it's exactly the same as the regular 05, except it has most of the limits i could find bumped really high. :)

edit: added SG links
« Last Edit: April 01, 2004, 05:40:30 am by 815 »
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Hippo

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Hi-poly modeview: A gripe and a request
page not found...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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Offline Kazan

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Hi-poly modeview: A gripe and a request
um... why not just use PCS
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Flipside

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Hi-poly modeview: A gripe and a request
I tend to use both, PCS is brilliant for converting etc, I use Aurora when I can for pathing, but HT&L stuff needs to be done in PCS, but I'm just used to placing guns in Modelview ;)
Also, I often use JPG's and DDS for textures, so I like the Wireframe mode of Modelview, it's good for precision placing of firepoints.

 

Offline Kazan

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Hi-poly modeview: A gripe and a request
You know the latest version of PCS shows you the gun/missile hardpoint locations

PCS should be made to look for JPGs.. im not sure if OpenIL supports DDS but if it did it could look for those too
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Flipside

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Hi-poly modeview: A gripe and a request
Yes, I've noticed the Gunpoints, I just do Modelview out of habit, and PCS is the ONLY app out there that can path HT&L models. Oddly enough, I used to place Thruster glows by using modelview to give me the co-ordinates and then keying them into PCS ;)

It'd be great if PCS did read JPG, I'me certain that would make a lot of peoples lives easier :)

 

Offline Ferret

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Hi-poly modeview: A gripe and a request
Modelview is great for print screening individual models.

 

Offline Vasudan Admiral

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Hi-poly modeview: A gripe and a request
hmm, the links worked for me, so probs just geocities. i'll upload em to the SG server actually. :)

PCS is more than perfect for conversion, auto gen and pretty much all bug fixing, but i've found that with some models, it won't display certain textures here and there, for no apparent reason. :confused:  the HTL fenris centre texture being one example.
it also tends to render big/complex/both models considerably slower than modview does.
however, don't get me wrong. i love PCS for it's accuracy, smoothing, perspective view (the way FS should appear ingame actually :p ) and pofing abilities, and use it a heck of a lot. :D

it's more the photoshop app compared to the picture viewer app in a sense ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Unknown Target

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Hi-poly modeview: A gripe and a request
I think Modelview's interface is easier, and it  seems to be a lot faster :) Although PCS combines POF2COB, COB2POF and Modelview all into one app, and it allows you to add engine points and thruster glows (something Modelview does not allow you to do, iirc).

 

Offline Vasudan Admiral

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Hi-poly modeview: A gripe and a request
the latest one can move and size existing ones IIRC, but not much else.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Kazan

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Hi-poly modeview: A gripe and a request
Vasudan: yes it's not really an optimized renderer - it just parses the BSP trees for the polygons instead of generating raster lists
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Offline WMCoolmon

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Hi-poly modeview: A gripe and a request
Thankee.  :)

I didn't use PCS because last I knew, the renderer didn't work properly, gunpoints weren't coded, and I didn't think it supported high-poly ships.
-C

 

Offline Kazan

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Hi-poly modeview: A gripe and a request
WMCoolmon: since when do i program hard limits into my programs (except for the 4Meg BSP data size per sobj..)
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir