Originally posted by StratComm
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- no cockpits have been made. Make one, superimpose it over a screenshot in Photoshop, and make your point and provide a template for at least a testbed rather than just throwing out the same argument over and over.
- The FOV is screwed for a cockpit. The 45 degree field of view isn't even realistic for one's entire field of view, much less what you'd be seeing on a monitor. Simply imposing one over the HUD is going to take things more out of proportion than we are already complaining about.
- It would have to be integrated into the FOV in a non-trivial fashion. Unless, of course, you want your gagues to float away from the hud display they are supposed to be encompassing.
- It involves either moving the HUD components on a per-cockpit basis, or constricting the layout of the cockpit to correctly fit the HUD. While I firmly believe the HUD element locations should be per-ship definable outside of the code, that's not the issue being debated.
- The cockpit could, in theory, but treated somewhat like a skybox, except rendered to display over everything rather than under. This, however, means the skybox code should be debugged completely before approaching an adaption for rendering the cockpit.
- THE SCP IS UNDER CODE FREEZE. IT WILL BE IGNORED. Save the argument until 3.6 is out and the coders have had a chance to clear the backlog of requests that they already have.
Ok, end rant. I've just seen this debate too often and it seems like some folks around here have a good bit of cotton in their ears (or in the case of a forum like this one, in their eyes). Save it, folks.
1) that's trivial. If you want, when I'm done with the eze, I can make a cockpit. 2 Days falt to make a complete, fully detailled one, along with the seat and the rest
2) Yeah, that's an issue, but I suppose it can be rigged to another perspective
3)huh?
4)My idea would be to use the HUD anis as maps of the cockpit, or, to be exact, to have them mapped on transparent maps overlayed over the "actual" cockpit screens.
5) isn't the code freeze meant for debugging?
6) good timing

( see above ). 3D cockpits are an old request, I believe they should be high on the priority list
7) some people might force something when they really want it, others, just coz they don't see a need for it, try to completly nulify any possibilities of that happening. Why?
8) I have a very perverse idea, but I'll keep it for later.