Author Topic: Local SSM (still coded?)  (Read 2693 times)

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Offline Hippo

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Local SSM (still coded?)
Are the local SSM's still coded into most of the current releases? Cause either they aren't, or i'm doing something wrong...

I took the table entery from here: http://www.hard-light.net/forums/index.php/topic,15610.0.html and got rid of the tagged only flag, so i'm left with:

Code: [Select]
$Name: local ssm
+Title: XSTR("GTM-13 Helios", 3392)
+Description:
XSTR(
"Special Issue
Anti-Capital Ship Weapon
Anti-Matter Torpedo", 3393)
$end_multi_text
+Tech Title: XSTR("GTM-13 Helios", 3394)
+Tech Anim: Tech_Helios
+Tech Description:
XSTR(
"local ssms rule",3395)
$end_multi_text
$Model File: helios.pof
$Mass: 35.0
$Velocity: 65.0
$Fire Wait: 30.0
$Damage: 6800
$Blast Force: 1000.0
$Inner Radius: 100.0
$Outer Radius: 270.0
$Shockwave Speed: 75
$Armor Factor: 1.0
$Shield Factor: 0.02
$Subsystem Factor: 0.85
$Lifetime: 30.0
$Energy Consumed: 0.0
$Cargo Size: 25.0
$Homing: YES
 +Type: ASPECT
 +Turn Time: 1.5
 +Min Lock Time: 7.0
 +Lock Pixels/Sec: 25
 +Catch-up Pixels/Sec: 0
 +Catch-up Penalty: 15
$LaunchSnd: 97
$ImpactSnd: 101
$FlyBySnd: -1
$Rearm Rate: 0.02
$Flags: ( "Bomb" "Huge" "No Dumbfire" "player allowed" "local ssm" )
$Trail:
 +Start Width: 0.5
 +End Width: 2.0
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 2.0
 +Bitmap: MissileTrail02
$Icon: iconHelios
$Anim: Helios
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 15.0
$Local SSM:
 +Warpout Delay:    2500 ;;delay between launch and jump to subspace (ms)
 +Warpin Delay:  6000 ;;delay between warpout until warpin
 +Stage 5 Velocity: 500 ;;velocity during terminal dive
 +Warpin Radius:  1000 ;;additional distance around target at which the ssm appears
 +Lock Range:  7000 ;;distance at which lock triangle appears (optional)
...

I fire it, from approx 7 k away, with a lock, and it never enters subspace... It just flies and flies, untill its 30 seconds runs out... Then it just explodes... I am traitoring myeslf to test... but i don't think thats it... Any ideas?
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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Offline phreak

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Local SSM (still coded?)
i can't see it not working, unless something was screwed with
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Offline Hippo

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Local SSM (still coded?)
i tried it with the target set as hostile (thinking that may have something to with it, with me traitoring myself and all)... I am now checking it against the one in the Wiki...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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Offline Taristin

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Local SSM (still coded?)
..I couldn't get the targetting beam to work either, so it's probably not your tbl that's wrong.

All other beams render correctly, just not the targetting one.
Freelance Modeler | Amateur Artist

 
Local SSM (still coded?)
thought that said snm for a minute there :p
The Tao that can be told is not the eternal Tao. The name that can be named is not the eternal Name."
-Lao-Tzu

 

Offline Hippo

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Local SSM (still coded?)
Quote
Originally posted by Raa Tor'h
..I couldn't get the targetting beam to work either, so it's probably not your tbl that's wrong.

All other beams render correctly, just not the targetting one.


i noticed that too...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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Offline Goober5000

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Local SSM (still coded?)
Bobboau's been messing with the targetting beam... not sure what he's been doing but it may have some bearing on that.

 

Offline phreak

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Local SSM (still coded?)
enter this into mantis and i'll get to looking at it.
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Offline Bobboau

  • Just a MODern kinda guy
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Local SSM (still coded?)
I messed with fighter beams, I don't think I did anything to the targetting beam, though it may have feggled it, I think this is the thing were you launch a bomb, then it jumps out then jumps back in realy close to the targeted ship
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Offline phreak

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Local SSM (still coded?)
yea thats the thing.  messing with the beams shouldn't have done a thing since they are separate from the SSM system (so you get the kill)
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Offline phreak

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it looks like the timestamps that were set to tell the missile to warpout and such have been erased (dun-dun-dun)

Local SSMs stopped working: Sat Oct 25 06:56:07 2003 UTC (5 months, 1 week ago) by bobboau

ok they are working now.  committing fix.
« Last Edit: April 06, 2004, 12:06:27 am by 31 »
Offically approved by Ebola Virus Man :wtf:
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Offline Bobboau

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    And MODest too
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ahwww, what did I do!?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

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when you put in the FOF and shots stuff you must have inadvertantly removed it.
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Offline Carl

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*smacks Bobboau*

be more careful next time!
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Hippo

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Quote
Originally posted by PhReAk
it looks like the timestamps that were set to tell the missile to warpout and such have been erased (dun-dun-dun)

Local SSMs stopped working: Sat Oct 25 06:56:07 2003 UTC (5 months, 1 week ago) by bobboau

ok they are working now.  committing fix.



*Smacks Bob...*

That going to be fixed in 3.6 then?
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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Offline Goober5000

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It's in CVS, it'll be there. :nod:

 
Aha, wondered why this wasn't working in the Inferno builds

 

Offline phreak

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the fix should be in kazan's newest test build.
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