Author Topic: WIP: EA Crew Transport  (Read 5819 times)

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Offline USS Alexander

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WIP: EA Crew Transport
I read a tutorial once, and loved the design, i had nothing to do so here's the wip.



The ship's brige and brige windows are a bit weird, so i have to redo it, i forgot to merge the poly's of the window's mayby it's because of that.
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Offline Ryx

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Good start :yes:
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Offline karajorma

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I think I tried that tutorial one myself :) It's a good one :)
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Offline mikhael

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Coincidentally, I'm in exactly the same place on exactly the same tutorial. :)

You're lookin good though. Now get moving on the engines and radiator fins and stuff. :)
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Offline Thorn

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For those wondering, you can find the tutorial, and many more here:

http://www.ap3d.com/Alternate_Perspective.htm

 

Offline karajorma

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Quote
Originally posted by mikhael
Coincidentally, I'm in exactly the same place on exactly the same tutorial. :)


Why the hell are you doing a basic Lightwave modelling tutorial? ;)

*Considers pulling Miks Lead Modeller title* :p
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Offline USS Alexander

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Well i am not following the tutorial but i'm sure gonna read it now since i got the link again:yes:

I'm using a episode as reference and the things i still knew about the tut, but that is the one that i read once:) and i liked the model, mmm some good reference when something is *****ing:)let's see if i can get my final model as the final one in the tutorial:p

The windows in my model are boolean't into the ships, and i'm thinking of stenciling the detail on my ship.

The whitestar tutorial on ap3d seems challenging;7
« Last Edit: April 06, 2004, 11:36:33 am by 400 »
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Offline mikhael

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Quote
Originally posted by karajorma


Why the hell are you doing a basic Lightwave modelling tutorial? ;)

*Considers pulling Miks Lead Modeller title* :p


*heh*

To be fair, I've not looked at the tutorial in about six months.

I do basic tutorials to learn techniques--and this one has some nice techniques for doign windows and stuff. I know how to do things the way I do things, but sometimes its good to learn how other people do them. They might be more efficient.

Besides, sometimes it helps to learn other people's STYLE as well as their techniques.
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Offline USS Alexander

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Quote
Originally posted by mikhael



I do basic tutorials to learn techniques--and this one has some nice techniques for doign windows and stuff. I know how to do things the way I do things, but sometimes its good to learn how other people do them. They might be more efficient.

Besides, sometimes it helps to learn other people's STYLE as well as their techniques.


This man speak's the thruth:thepimp: it is always good to read other people's tutorial's, the more teqniques you master the easier the moddeling wil be.

I've got all kinds of book's for lightwave from the basic primer to charachter animation, and each time you read a book you learn something new:) even when i read the primer.
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Offline karajorma

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Yeah. I guessed that was the reason but I'm already pretty impressed with Miks modelling so I was surprised he was doing such a basic tutorial :)
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Offline USS Alexander

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It's a very good tutorial, the stencil tool is fairly good explained for creating windows, good material for the newbies:yes:
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Offline mikhael

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You know, I love that stencil tool, but that technique breaks down as soon as you try to apply it across a corner or a more-than-slightly curved surface. :D
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Offline USS Alexander

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Yeah, that's why i think if you use the stencil on the brige(as descriped in the tutorial, wich the brige is first metaformt)it will probaly get *****y so that should also be explained in the tutorial, i personaly boolean't the windows in the cockpit in my model.
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Offline mikhael

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Sometimes you HAVE to boolean, but there's times where booleaning works even worse than booleans (curved surces come to mind again).
Besides, can do some truly, deeply ugly geometry if you're not careful. Sometimes you'll get points that are so close that a merge thinks they are already unified, but aren't really, and stuff like that. *heh*
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Offline USS Alexander

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Updated picture, with added detail now, i used the picture's at ap3d also as a reference because i could not see the detail good in one of the shows i whas using.

Still gonna add tons of detail to the model but this is the WIP so far.


I am also working on part's of the engines, again used a ref pic at ap3d, i'm planning to add more detail then alex did with his engine parts.

so far.....


I need to make the panels a bit bigger, there a bit to short on the width of the panel.
« Last Edit: April 08, 2004, 02:27:35 pm by 400 »
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Offline J3Vr6

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Does it cost money to model a ship?  Like, do you have to buy special software?  I wonder if a pee-loving dodo like me can make a space ship...
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Offline USS Alexander

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Yes, it cost's money alot of money, today's packages are very expensive in my oppinion, i bought Lightwave 7.0 after i used a copy of it, it whas 1380 euro by then.

The easiest way to learn is to just play with it, and buy some books about it, i would recommend the lightwave 7.0 primer, wich is a good book if your new to LW, i also have the book and learnt alot about LW thx to that book, i have lot's of more books about it and there great learning material, i am attending classes at the moment in LW and Maya 3d, there commercial ones so very expensive, for a normal working guy;)

You start with the basics, and improve your skills through practice, practice, practice.(from the Primer):p
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Offline Zeronet

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Doesn't cost that much, with 'free' programs. Like truespace 3.2 and others.
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Offline USS Alexander

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yeah but i don't like ts to much, it can't compete with lightwave, maya, or 3dsmax
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Offline mikhael

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On the other hand, though, Alex, Truespace is targetted at a different market than Lightwave, Maya and 3dsMax. Truespace is targetted at arty sorts and the web market, mostly. Lightwave and 3dsMax are targetted toward content creation for larger projects (Lightwave, especially comes from, and is still shaped by the broadcast industry).
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