Author Topic: I have a dream... (MMO-related stuff)  (Read 1356 times)

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Offline Petrarch of the VBB

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I have a dream... (MMO-related stuff)
Bear with me, this might get long winded and stream-of-conciousness-like.

For the past week or so I've been developing an idea I had while playing Freespace. Basically, some sort of MMO game that combines (at least) 4 games of different genres to form one uber, all-immersive, fully-featured, MMO thing. It'd be set in space, and on planets, in something similar to the Star Wars universe.
The idea is that all the games are linked with each other, and that actions in one affect events in the others. The inspiration is stuff like Allegience and Natural Selection.
Thus:

Game 1: Large-Scale RTS
Something like BotF, but in real time.
The people playing this would handle the construction of ships, building of bases, overall strategies, resource managment and so on. They would see the game from and RTS perspective, like Imperium Galactica
They would give orders to fleet commanders, playing...

Game 2: Smaller-scale RTS
Like, say, Sudden Strike.
The people playing this would see the game from a perspective similar to that of Homeworld. They would be based on the fleet command ships and would handle the tactics of battle, would request reinforcements when needed, respond to orders from Game 1, and give orders to the pilots in...

Game 3: Space Sim
For instance, Freespace.
Playing this game would be much like Freespace multiplayer, or Allegience. Pilots would respond to orders from their fleet commanders, and act on them. However, ships besides the fighters will be crewed by players. All ships, and the turrets on them would be controlled by a human player, where possible. There would be a smaller chain of command here, with wing leaders having authority over other pilots, and so on.

Of course, it may be that commanders want to capture, rather than destroy, enemy ships, so marines would have to be sent. These marines would be people playing...

Game 4: FPS
This would be your average sci-fi FPS, with players recieving orders from their commanders, who would be playing Game 2 along with the fleet commanders. Natural Selection is a relevant example here.

There would also be ground battles, for taking planetary bases and such. This would involve commanders in Game 2 giving orders to people playing...

Game 5: Tactical Shooter
This would be like OFP. More specifically, CTI. Players would have vehicles at their disposal, would be able to command them, and would use them to carry out orders from above. Troops and equipment would be delivered to the planet by pilots in Game 3 flying transport craft. The troops in this game would be the same as the marines in Game 4. Again, the commanders would be playing Game 2, but this time from a more C&C Generals or Earth 2150 perspective. Game 2B, if you like.

It is my opinion that, if this could work, it would be one hell of a game, particularly if the entire ongoing war was modelled, rather than just specific battles. The commanders would have to think about strategies, rather than have events dictated by AI. Players lower down the line would have to rely on their commanders to form workable plans and keep the fight up.
Players would start out as a lowly pilot or grunt, and work their way up the ranks, eventually becoming a fleet commander, or overall commander, playing Game 1. Of course, when the game first starts, people will have to enter at all levels for the thing to work

We have already seen how MP games can cross genres, with NS, CTI, and various MMO titles, so this may just be possible.
One major drawback is the huge number of players required to form an entire Navy, and the problem of getting them all together.
And that's just with one side being played by humans. If both were, you'd need the entire CS player-base to fill out the numbers.

Hell, it might not work at all, but a man can dream.

Feel free to call me an idiot/tell me to have some sense of proportion/flame me until nought but my boots remain.

 

Offline aldo_14

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I have a dream... (MMO-related stuff)
Fundamental problem with MMORPGs tends to be the players, though.  i.e. there's a large percentage who wouldn;t listen to what they're told to do, and just bugger off up a hill with a sniper rifle.

 

Offline an0n

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I have a dream... (MMO-related stuff)
Sound like Alliegence or....err....Planetscape or some ****. I forget the name. It's a team-based FPS thingy.
"I.....don't.....CARE!!!!!" ---- an0n
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Offline Petrarch of the VBB

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I have a dream... (MMO-related stuff)
Planetside?

Yes, but better. ;)

 

Offline 01010

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I have a dream... (MMO-related stuff)
Better, relative to planetside, is not a difficult feat.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline diamondgeezer

I have a dream... (MMO-related stuff)
Quote
Originally posted by aldo_14
Fundamental problem with MMORPGs tends to be the players, though.  i.e. there's a large percentage who wouldn;t listen to what they're told to do, and just bugger off up a hill with a sniper rifle.

I hate those people. It takes me ten minutes to creep up behind them and stick me k-bar betwixt their shoulder blades, then half the round's over and they'll probly just do it again. ****ers.

 

Offline mikhael

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I have a dream... (MMO-related stuff)
Oooooh don't get me started on MMO* games. I hate 'em, because they're all based on violating what I consider bedrock principals of game design.


Note: that's what _I_ consider bedrock principals. I'm outnumbered.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline StratComm

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I have a dream... (MMO-related stuff)
I'll agree with you on that one Mik, I can't for the life of me figure out how games succeed in getting people to pay a subscription fee, or how they get away with draining SO MUCH of their participants' time away.

On that note, though, a super-scale MMO thing as described would run into some serious problems with timing.  From the fleet commander's perspective, things would change on his map maybe (maybe) once or twice in a day.  So they'd just have to log in once in a blue moon and issue general directives, and they'd be so general that once a battle had been ordered the local commander the empire-level controller might as well stop watching and hope for the best.  The fleet commander would have things move SO SLOWLY on his screen as well as to not be interesting either, less it takes the responsibility out of the individual pilots' and gunners' hands.  This slow-down to make things managable would continue to the lowest level (ship capture?) and propogate upwards, creating something that ends up being, quite frankly, boring.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Rictor

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I have a dream... (MMO-related stuff)
sounds lke Battlecruiser Millenium, and we all know what that games like. I actually had a very similar idea to this a few years ago.

 

Offline Liberator

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I have a dream... (MMO-related stuff)
Renegade comes to mind as a multiplay game in which teamplay is essential.

I have to agree with mik a little, Multiplay should be a feature of a game, but it should not be the best or only feature.  There are exceptions, Total Annihilation for example, where multiplay is a key feature mostly because the gameplay is so nearly perfect that it doesn't need alot of stuff to get in the way.

But if the devs don't take enough time to make the gameplay good and provide me at least a passable SP experience to allow me to get hooked and good before going online, I'm not going to waste my time.  The same goes for "Modding Tools used by the devs", the only series that has kept that promise so far is UT.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Petrarch of the VBB

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I have a dream... (MMO-related stuff)
But how many non-PC/Video/otherwise-electronic games aren't multiplayer?

I can think of Solitaire, and little else


(I'm just being picky now, I know)

 

Offline Lightspeed

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I have a dream... (MMO-related stuff)
Quote
Originally posted by mikhael
Oooooh don't get me started on MMO* games. I hate 'em, because they're all based on violating what I consider bedrock principals of game design.
 


I couldnt agree more than I do.
Modern man is the missing link between ape and human being.

 

Offline Liberator

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I have a dream... (MMO-related stuff)
I didn't say don't have a multiplay component, it just shouldn't be the PRIMARY selling point.  Your making the player do stuff the Dev should have.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline mikhael

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I have a dream... (MMO-related stuff)
Quote
Originally posted by Petrarch of the VBB
But how many non-PC/Video/otherwise-electronic games aren't multiplayer?

I can think of Solitaire, and little else


(I'm just being picky now, I know)


There's a difference between a game WITH multiplayer, and a game WITHOUT singleplayer.

See, EQ, for all that you could wander about by yourself, is still a multiplayer game. It is always a multiplayer game. It is never NOT a multiplayer game.

Thief is a single player game. It is always a single player game. It is never NOT a single player game.

Starlancer is a perfect hybrid game. It is a single player game--unless you want it to be multiplayer.

Multiplayer only sucks like Thorn in prison (its a long story). Single player is grand. Multiplayer cooperative play with complete campaign/story design rocks most judiciously. :)
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Liberator

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I have a dream... (MMO-related stuff)
Quote
Originally posted by mikhael
Multiplayer cooperative play with complete campaign/story design rocks most judiciously. :)


Too bad most Dev houses don't do this.  How absolutely smashing would it be to play the Renegade SP mission as The Dead Six instead of just Havoc?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Nico

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I have a dream... (MMO-related stuff)
Quote
Originally posted by StratComm
I can't for the life of me figure out how games succeed in getting people to pay a subscription fee, or how they get away with draining SO MUCH of their participants' time away.[blablabla]/B]

Coz some people actually LIKE that? some people prefer playing with other peoples, even if that means sacrifying some stuff you could get only in solo. Bad people, they're different.

I've found the word I've searched for so long that would qualify these forums the best, btw:
"egocentrism" or the "me, I, my!" complex.
Oh my, was much simpler than I expected.
« Last Edit: April 09, 2004, 02:36:09 am by 83 »
SCREW CANON!

 

Offline Setekh

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I have a dream... (MMO-related stuff)
Quote
Originally posted by mikhael
Single player is grand. Multiplayer cooperative play with complete campaign/story design rocks most judiciously. :)


Oh hell yes. This is why (and I know it's not the favourite with some of you) I enjoyed Halo so much - even though it wasn't truly a cooperative play written for cooperative play (there can only ever be one MC!). But it still rocked immeasurably, to be able to play tactics and drive the story together.
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Offline Ashrak

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I have a dream... (MMO-related stuff)
iv had this in mind for the past 2 years.... but the difference is that i know its near impossible....


becuase the ammount of players youd need is HUGE and combineing multiple games would be a HUGE download and the costs of maintaining servers etc HUUUUUGE! :)
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Offline 01010

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I have a dream... (MMO-related stuff)
Quote
Originally posted by Setekh


Oh hell yes. This is why (and I know it's not the favourite with some of you) I enjoyed Halo so much - even though it wasn't truly a cooperative play written for cooperative play (there can only ever be one MC!). But it still rocked immeasurably, to be able to play tactics and drive the story together.


Co-op Halo was sublime, it truly was a fantastic experience and on of the main reason why PC Halo felt empty to me.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.