Author Topic: severe problem with ships jumping out  (Read 6433 times)

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Offline Singh

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severe problem with ships jumping out
EDIt: oh never mind
« Last Edit: April 12, 2004, 08:56:49 pm by 1259 »
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
severe problem with ships jumping out
Well, I've been having the same problems as Hippo. Whenever my fighter jumps out, it goes straight through the portal and out its rear end without thruster glows...it's been quite annoying lately, especially because I see the same darned thing with the same damned Loki (been playing Homesick campaign)...oh, and I have the 3-28-04 build, haven't been able to upgrade cuz I'm not home.

Quote
Originally posted by Bobboau
ehhm buh, what the hell are you talking about, it has nothing to do with glow mapping and everything to do with there not being a clipping plane available, this is a htl bug, HTL is run by defalt now, have you been running in HTL mode? (you should have been)
I'm not saying we're not going to fix this, I'm just saying not before 3.6, we have an idea about how to work arround it, we just want to get 3.6 out first.


Question: FSO runs with HTL automatically, right? That's what you said? Well, I've been running with the -htl tag for quite some time now...and I believe I read somewhere that with the -htl tag on, it turns HTL off. Is this true? I need to confirm before I take it off. If that's the case, I'll be happy to go home and get a lot better framerates than I do, and be able to turn on ALL the tags. Thx

 
severe problem with ships jumping out
-htl turns off HTL in FRED2.
-nohtl turns off HTL in FS2_Open.

Yeah, this confuses a lot.

 

Offline Singh

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severe problem with ships jumping out
i DID that. still wont work.

Now I have a graphics init failiure, even AFTER updating my drivers. This happened immediately after i tried running OGL on Taylor's build, when it crashed. Now I cant even run in D3d8!
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Bobboau

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severe problem with ships jumping out
use the launcher to make sure you are in dx8 mode
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learn to use PCS
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Offline Singh

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severe problem with ships jumping out
uhhh, im not that stupid. I made sure i was in D3D8 before trying anything. OpenGL just hangs again and i get the init error in this.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
severe problem with ships jumping out
There should be an errorlog.txt in the root folder of the FS2_open.
Find the last dump and open a bugnote in mantis.

I wouldn't be concerned anyway, since taylor's build would be quite buggy and was using the linux tree.

 

Offline Singh

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severe problem with ships jumping out
Its not just Taylor's build. It occurs with Bob's build and almost all other builds as well...let me go try Kazan's build.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

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severe problem with ships jumping out
The exact error message I get is "Failed to get init mode AND GETCAPS FAILED" please contact randomtiger about this problem directly

Edit: nm, found the problem - my dll files ended up being corrupted by the new install, so i re-downloaded it.
« Last Edit: April 12, 2004, 11:43:28 pm by 1259 »
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

  

Offline AqueousShadow

  • Devil
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  • Imperial Highway
severe problem with ships jumping out
Quote
Originally posted by mrduckman
-htl turns off HTL in FRED2.
-nohtl turns off HTL in FS2_Open.

Yeah, this confuses a lot.


Ok...thx. One more thing...so FSO runs with HTL already right? Which means I'd have to take off the -htl flag? Well cuz, in the 3-28-04 build, there's a checkbox for -htl, but when I run, the first thing that happens is that I get a popup saying that the -htl flag is unrecognized. I'm not sure about this for the most up-to-date builds.

So...that would mean I have to take off the -htl flag and the game would run normally WITH HTL already on, right? :confused:

It's nice to see that my game runs fine at the moment, but if I didn't even have HTL on...that'd be uber nice...whatever, just help me :D

 
severe problem with ships jumping out
[scp][/scp]

and yeah, -htl got redundant after some build. no need to worry about it. it will always run in HT&L, only when you use -nohtl it will run in software.
just another newbie without any modding, FREDding or real programming experience

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Offline karajorma

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severe problem with ships jumping out
Basically with builds before the middle of January you need the -htl tag to turn it on.

After that you need -nohtl to turn it off. :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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