Author Topic: test this please.  (Read 4757 times)

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Offline redmenace

  • 211
Would some one run a test please. Could you use the full VP version and the most recent fs2_open.exe  and look at the clarius in the tech room for me. I am getting a crash and I would like to verify it. Thank You.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 
Clarius is the freighter, right? Yep. It crashes.

 

Offline redmenace

  • 211
has anyone said anything to the Inferno staff about this. Although I am sure they already know. It is more likly related to the texture name bug.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Culando

  • 27
I think I do remember them talking about that ship causing a crash in the SCP.
The boy who cried project.

 

Offline redmenace

  • 211
did they ever find out why?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Woomeister

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It has more than 16 texture maps per sub-object and so breaks the HTL limits. You have to use non HTL or the INF exes.

We have quite a few ships in R2 that do this too.

 

Offline phreak

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im building new builds right now.
Offically approved by Ebola Virus Man :wtf:
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Offline TopAce

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Quote
Originally posted by Woomeister
It has more than 16 texture maps per sub-object and so breaks the HTL limits. You have to use non HTL or the INF exes.

We have quite a few ships in R2 that do this too.


Do you allow me to make a side note that most of the SWC models exceed this limit as well?

One of them has 51 textures ... :p
Needless to say Windows comes back with a huge sign: 'NOT GONNA WORK, DUDE! BROWSE ME' , if I want to test it in-game.

Quote
Originally posted by PhReAk
im building new builds right now.


Does this mean that the newest build will have this limit executed?
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline phreak

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you can have 24 textures/submodel so the gigas works
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Offline TopAce

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In the newest build, or in older ones as well?
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Woomeister

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our current build is 24.

The largest we had was 22 on the clarius, but the clarius now uses only 2 maps.

 

Offline redmenace

  • 211
would you post the new pof and texture files?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline phreak

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ok im done compiling and sorting out everything.  i even managed to fix a bug in bugzilla

im starting to upload

it took about 3 hours to get everything working.  rather depressing since i wanted to get some other stuff done. :blah:
Offically approved by Ebola Virus Man :wtf:
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Offline phreak

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updated
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
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Offline Woomeister

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High poly models now work, though it's messy.


Problem with the Earth model

Other good points:

EA personas now work and so no crashes happen when ordering EA fighters around

Sound limit seems to be fixed

Cluster weapon limit seems to be fixed

 

Offline Trivial Psychic

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Woo, if I'm not mistaken, your problem in FRED is HTL related.  I recall seeing that error in the OGL FRED builds when HTL is activated.  Phreak probably based this FRED release on Kazan's.  It will load into HTL by default, which is buggy at this point.  It also has partial support for the -mod flag, and also has a flag to disable error messages.  Assuming I'm correct about this, you can find more data in this thread.

Later!
The Trivial Psychic Strikes Again!

 

Offline redmenace

  • 211
umm ok I ran a test. However, I am getting about a 30 fps drop when the clarius comes into view. Just a note to you phreak.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Woomeister

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Quote
Originally posted by redmenace
umm ok I ran a test. However, I am getting about a 30 fps drop when the clarius comes into view. Just a note to you phreak.

Well yeah, in a HTL system the more maps it has the slower it goes.

I get between 40-120 fps by just looking at different ships.

I converted a lot of ships to use 2048^2 baked DDS textures and I got a massive increase in framerate for those ships. (30+ increase for some)

The Banshee would average around 80, the new baked one I get 110+ on average.

 

Offline Woomeister

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Quote
Originally posted by Trivial Psychic
Woo, if I'm not mistaken, your problem in FRED is HTL related.  I recall seeing that error in the OGL FRED builds when HTL is activated.  Phreak probably based this FRED release on Kazan's.  It will load into HTL by default, which is buggy at this point.  It also has partial support for the -mod flag, and also has a flag to disable error messages.  Assuming I'm correct about this, you can find more data in this thread.

Later!

Yeah HTL was on by default...

It works better now but there's a strange bug.

When I put a model down that uses pcx textures it looks fine. However if I deselect the model it looks worse than the Odin does in that HTL shot. When I select it again it looks fine again. Ships with DDS maps do not do this.

Turning on outlines fixes the problem too.

Also is there any way of making it render the ships as the primary lod as an option? it's kind of annoying that I can't see any turrets since its using lod1 in this mode.

 

Offline Woomeister

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Seems it isn't a fred problem but an OGL problem since it happens in game too:




The Phobos uses a dds map which shows up, but its pcx turrets do not.