Author Topic: The annoying thing about HT&L....  (Read 1585 times)

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Offline aldo_14

  • Gunnery Control
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The annoying thing about HT&L....
....is that it becomes very difficult to determine when to model in detail and when to draw it in.

;)

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
The annoying thing about HT&L....
that's easy, always model it in
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Offline aldo_14

  • Gunnery Control
  • 213
The annoying thing about HT&L....
Ah, but after you've started mapping it?

 

Offline mikhael

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The annoying thing about HT&L....
No. Don't always model it in. That's silly. That leads to random greebles in the trench of a star destroyer and that's just dumb.

Model in the major details of the model, but don't model in the seams and plates and other such silliness. Venom's Ezechiel is a damned good example of what to model and what to put into texture.
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Offline Unknown Target

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  • 212
  • Push.Pull?
The annoying thing about HT&L....
Ezechiel puuurdy...:D

I say model everything that would cast a noticable shadow on the craft.

 

Offline StratComm

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The annoying thing about HT&L....
Since it does... absolutely nothing.  Self-cast shadows would fix that little flaw, of course, but I'm not holding my breath for that slowdown-inducer.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline KARMA

  • Darth Hutt
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The annoying thing about HT&L....
there's one thing to say: the details become (usually) noticeable in game thanks to specular lightning.

 

Offline aldo_14

  • Gunnery Control
  • 213
The annoying thing about HT&L....
Quote
Originally posted by KARMA
there's one thing to say: the details become (usually) noticeable in game thanks to specular lightning.


Ah, but we have spec-maps and (hopefully) potnetially bump maps for that sort of thing, too.........  what i mainly mean is adding surface vents in particular.