Author Topic: HP Medusa  (Read 2212 times)

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Offline Krackers87

  • 158 crew
  • 29
I just felt like upgradin this baby some the other day, havent gotten verry far, but have managed to greatly improve the missle bays.

Note: Locations colored green will have glowpoints atop of them.

Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
-C

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Quote
Originally posted by WMCoolmon
;7


No, it's not a vagina. You people...

How many polygons is that, anyway. Modelling round details in that high detail is usually a bad idea.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
The missiles look to be based on a 16-sided circle, though I don't know how many steps they are deep.  *Does calculations*...  ok, so bare minimum the missiles are consuming 768 polygons.  That needs to be scaled WAY back, save the detail for other parts of the model.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
the missiles can be done with textures, no need for modeling them at all i think
Kiss my Fluffy White Ass!

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
what, you dont think your rigs can handle it?
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
...it probably could, but why alienate people who cant? also whats the point in excesive details you wont see?
Kiss my Fluffy White Ass!

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
(768+18*3+40+48)*2 (other pod) + ~2000(hull polys, at current rate of consumption) = ~4000 polys for the first LOD.  Now lets put a wing of them in game, 16000 polys.  Plus everything else going on.  It's too much, especially when it can be done just as well with textures.  My rig can't handle it.  This isn't a capship that will only ever appear in small quantities, it's a bomber and a common one at that.  It's too many polys for too little detail.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Manic

  • 23
He may not have optimized it yet. Relax.
Anyway... having a high-poly render of each ship would be handy too, especially for making full motion videos...

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Quote
Originally posted by Manic
He may not have optimized it yet. Relax.
Anyway... having a high-poly render of each ship would be handy too, especially for making full motion videos...


If he's making it for renders then fine. As long as he takes the tubes out before making it into a pof that's fine with me :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Manic

  • 23
Actually, the missiles could be bumped down to a pyramid, and still not drive the polycount up too far... with proper texturing, it'd look similar to the current result.

 
*wishes some talented texturer would appear one day and make high resolution skins and maps for all the FS2 ships

 

Offline Liberator

  • Poe's Law In Action
  • 210
I think the missiles tips should be modeled, just not heavily.  
Maybe a dome of about 25 polies each?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Excepted that it doesn't even look the same:

the map is clear enough so you can see how it really looks like, imho. 6Those grey/red separations on the missiles are wasted polys, can be done with maps. And there's just way too many polys on all the rounded parts. That's not gonna cut it.
SCREW CANON!

 

Offline Krackers87

  • 158 crew
  • 29
The one wing is 1207 polies.

oh, and where did u get those wonderful hi res maps? Id love to look at them.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

  
Isn't that the Hi-res FS1 skin pack?

Anyways /me still wants hi-res FS2 maps

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Quote
Originally posted by WMCoolmon
;7


There's something inherently wrong with having this as the sole content of your post. :shaking: :p
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Krackers87
The one wing is 1207 polies.

oh, and where did u get those wonderful hi res maps? Id love to look at them.


that pic is just from the descent network website, but you can get the map in one of the FS1 VP.
SCREW CANON!