Author Topic: shortcut?  (Read 1060 times)

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Offline JarC

  • 28
Was wondering....often had the Orion class in modelview and there's this texture named 'invisible'. After putting the 'invisiblelight' texture in the map folder named as 'invisible' it turns out to be the opening of the fighterbay...so V did a shortcut by using an non-existent texture to fake an opening...and since theres a box behind it with texturing, it really is as if your looking inside the hangar...

sooooo....instead of actual transparancy (so real windows can be used) why not doing it the same way as the Orion fighterbay? if you want to have some reflectance you could use a few very elongated facets as part of that particular mesh area and only texture these with shinemaps, so light can reflect of them?
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Offline vyper

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Because you'll get more realistic/dynamic effects with the current/developing method.  :)
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Offline Hippo

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Quote
Originally posted by vyper
Because you'll get more realistic/dynamic effects with the current/developing method.  :)


:nod:

Well... More precisely, the invivible texture is there to allow ships to exit the hanger, but not enter (mainly the player) but letting you see in as well to give the runway and hanger section some dynamics...
« Last Edit: April 12, 2004, 05:29:06 pm by 681 »
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Offline karajorma

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Quote
Originally posted by Hippo
Well... More precisely, the invivible texture is there to allow ships to exit the hanger, but not enter (mainly the player) but letting you see in as well to give the runway and hanger section some dynamics...


It lets them enter too. But only if they are departing via the hangar :D
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Offline Trivial Psychic

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...or if the sexp to disable the no-collide-invisible flag is used in-mission.
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