Author Topic: Danube Runabout v 2.0  (Read 1092 times)

0 Members and 1 Guest are viewing this topic.

Danube Runabout v 2.0
Danube Runabout v2.0
Model/Textures - Sean Kennedy
Mesh Modifications - me



http://www.hard-light.net/forums/index.php/topic,19747.msg451927.html#msg451927

I thought I already released this baby. My bad folks. This for the folks who feel 11k polys is not too much for a fighter sized craft.

BEWARE LOW END COMPUTERS WITH LOW END VIDEO CARDS.

I recommend at least a 1.5ghz with either a Geforce TI4200 or ATI Radeon 9500Pro(I have this card and it runs sweet on it)

It has a problem with texture below the torpedo launcher. I can't seem to be able to get rid of its glow illumination. No textures have been designated to make it  illuminated. Any help would be .... helpfull.
« Last Edit: April 13, 2004, 11:21:57 pm by 1582 »

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
you realy should be useing one texture, not 37
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Sean Kennedy's original contains that many unfortunately. I haven't been able to find tutorials on texture baking in 3dsmax. Lightwave conversions screw up the model.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
then do it by hand :)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together