Its basically all the normal effects with their LODs removed. LODs are there for a reason, though
Then, theres the missile trails- pretty nice except for maybe missile trail5, although generally the 'embossed fibre' looks a bit odd.
The beam effects have some issues too. Instead of smooth shadings, we can see colour cutting edges, and loads of them. VOrange is the best example to see this - it really looks like 64 colours. The only exception is TGreen, which looks odd because the four spikes intersect with the ship hull. SRed doesnt have those issues either, but looks kinda flowery.
The green explosion - it's odd, and it has a colour cutting edge on the left side. Make sure an ANI is faded to RGB $0,0,0 at all 4 sides.
The particle also looks a bit odd, since it is 'shivering around' instead of staying still when flashing up.
The shield hit, erm... if the orange glow was 64 colours this must be a 4 colour animation. Really, if you use grey scale for an effect (like the shield hit) you should have ALL possible shades available (RGB $0,0,0 to RGB$255,255,255 - fits perfectly in 256 colours) - instead its horribly dithered and has odd edges outside the actual effect (see frames 0-5), and theres some green pixels (?) in frame 12. Also, this too, has problems with the edges of the ANI.
The preload TGA is pretty nice, although you should try to get one where the thruster bug (see left bottom corner) is not that obvious, and lower the ambient/diffuse lighting a bit to give it a more ambienty-feel
