I thought I'd post this here rather than starting up a new thread.
For any of you that know Babylon 5, you should know about Telepaths and their ability to jam Shadow vessels, causing them to stop in place and not fire their weapons. Over in the TBP forum someone was mentioning trying to account for Teeps in FS2 combat, and a thought came to mind. I had the idea of using a beam weapon, with no beam glow, no texture, no impact effect, no sounds, and barely any dammage. It would however have the ability to disrupt the Shadow ships. I thought about trying to use the "leech" effect, but I was then reminded that that won't work on anything other than a fighter. I then thought about the D-Missile from FS1, said to be able to shut down a destroyer for a short period of time. I tried a beam weapon (textured) with the "electronics" and "puncture" flags from the D-Missile, but it didn't seem to do anything. I then tried to use the D-Missile itself on my player fighter to test out how effective it was on cap-ships, but it took like 4 hits to have any effect on it, which only lasted a few seconds.
I'd like some input on what settings such a beam weapon should have to amplify the effect, so that a destroyer would be completely disabled and unable to fire as long as its held within the beam. Or, if someone in the know can tell me if current SCP (04-26 build) even supports these flags on a beam weapon.
Later!