Author Topic: High Res Texture Pack  (Read 19046 times)

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Offline StratComm

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Turambar, this argument has been made a whole lot recently, and ultimately it's something wrong on the texturer's end if the mapping appreciably changes on a tiled ship when textures are simply enlarged.  There is no way that the mapping can change on a ship without changing the number of repeats per a single tile.  I've tried it too, and I model; it doesn't change.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Flipside

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I concur, the texture map is exactly that, just a map which is placed over the texture, regardless of the textures' size. The repeat means how many times that tile is repeated under the map.

Remember locations in Texture maps read from 0-1, 0 being the leftmost/top pixel of the texture (depending if the value is U or V), and 1 being the rightmost/bottom pixel. So the map really doesn't care what size the texture is :)

 

Offline Lightspeed

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while the lack of colours from the original vasudan map is not as visible in your version, it does not look vasudan anymore.

It looks like some leather jacket - something you probably wouldnt want to see on a space ship.
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LS: I dunno, I always got this feeling of the Vasudan ship hulls being sort of organic.  I think the texture is fitting towards that feeling, no?

 

Offline Flipside

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At least, not unless it's late at night and you've been in space a looong looong time.......

:nervous:

 

Offline StratComm

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I think the problem is that the scales look like they are supposed to be smooth rather than leathery (aquatic rather than terrestrial based).  Like the bricks, it may seem like the best option in reality but it doesn't seem to work on the textures.  Also, there's some blatent color-banding in the original textures; if you're uberfying them, you've absolutely got to kill the bands.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Now that I can agree with, just resizing and adding a texture isn't going to work, as stated several times before.  The color banding is one very good reason why.  Also, the lines end up beign too thick IMNSHO :)

 

Offline Turambar

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Offline Col. Fishguts

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*points and laughs*
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Offline DaBrain

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Quote
Originally posted by ShadowDrakken
Now that I can agree with, just resizing and adding a texture isn't going to work, as stated several times before.  The color banding is one very good reason why.  Also, the lines end up beign too thick IMNSHO :)



But they aren't. Ingame, they are as thick as the stock ones.

And scaling the stock one to the res og my one is ok, because (depending on you distance to the map) the map is scaled to this size anyway (using bicubical is even overdone, because the game only scales them bilinear.)


A admit that just modyifing all maps won't do.
But for many maps it works pretty good. (Or makes them at least look better than the old maps.)

Perhaps we really need to redo some of them. (especially the most used ones.)


Bu I want to make clear something too: Just because somthing doesn't take hours, it's not bad. I'm 100% sure there are many things that could improve FS2 in only a few minutes or perhaps even seconds. Sometimes a good idea can be better than even the hardest work.
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Offline Lightspeed

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Quote
Originally posted by DaBrain

And scaling the stock one to the res og my one is ok, because (depending on you distance to the map) the map is scaled to this size anyway (using bicubical is even overdone, because the game only scales them bilinear.)


This is what we're complaining about, as it defeats the purpose of a texture upgrade. It will look exactly the same blurry.
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Offline DaBrain

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That's for the stock one only. The new texture doesn't look blurry.
In the contrary, it perhaps looks even too "crisply".
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Offline Unknown Target

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Ok, maybe you all should check out the Freespace: Reborn project from a few years back. That is how you are supposed to upgrade textures. Apparantly, however, the link was removed, but a shining example was the Ursa model. Check it out if anyone can find it.

 
DaBrain, the stock ones look too thick in the game too, but it couldn't be helped with such low res textures

I'll redo one or two this weekend to show what I can do, but someone else will have to figure out how to get it into the game cause I've got no clue there

 

Offline Flipside

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Hmmm One other interesting point is that, should we wish to release updated rather than recreated textures with the SCP, wouldn't they have to look like this?


 

Offline DaBrain

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Originally posted by DaBrain
Is it allowed to release altered   standart ones ?

I know that was a problem with quake 1.

But I saw altered  textures for FS2.



Why didn't you say that in the first place ?



So this Freespace: Reborn project did do something illegal ?

If so there is no way I will release this.
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Offline Flipside

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I don't know if [V] will put up with it or not to be honest DaBrain, I didn't say that in the first place because I only just thought that the way the SCP needs to go is to have as little [V] stuff as possible in it. Altering textures for people to use on models for a game they already own is one thing, making those textures available for download as part of a complete, installable, working package may be another matter entirely, but as I said, I don't know for sure :)

 
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Offline DaBrain

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Quote
Originally posted by kasperl
if we make it all anew, only for the better.


But you will need all at once. Only some high-quality maps will look weird when mixed with the old ones...


So this is it. No release for this. Only a last screenshot. :)





Edit: All links to actual maps (jpg) are now deleted.

Take a look on the front part (right), you should be able to see a bigger difference in sharpness, and (im my oppinon) better choosen color.
« Last Edit: April 24, 2004, 03:36:17 pm by 1688 »
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Hrm, first pic looks better, second pic looks like the only difference is it now has pinstripes... talk about UGLY

if that's all the more you're gonna do is putting poorly chosen filters on an otherwise unchanged image, stop wasting your time and everyone else's

Edit: oh cute, didn't like my comment so you switch the images around to make the ugly pinstripy one the first pic... I had been supporting you DaBrain, just offering suggestions, but I think now I'm gonna redo the texture just to show you up...
« Last Edit: April 24, 2004, 05:03:34 pm by 1819 »