Author Topic: I call it CoMT, and I HATE IT!!  (Read 3593 times)

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I call it CoMT, and I HATE IT!!
Played with the test build from this thread today.  Nebula missions work great now in OGL, and the crashing also stopped, quite nice :) However, I did find there was noticably slower startup time at the pilot selection screen, and it ignored my AA settings in OGL mode

However, 2 nebula problems remain as follows:

In DX mode, ships dont' fade in and out as you near them, they simply materialize from the orf

In OGL mode, the subspace warp in/out has a horrible solarized outline making it visible as far away as 10 klicks
« Last Edit: April 24, 2004, 07:54:12 pm by 1819 »

 

Offline Slasher

  • 29
I call it CoMT, and I HATE IT!!
Sorry, couldn't get the debug build to work.  Apparently I'm missing some textures that the tables are calling for and I don't have the time to sort it all out now.  My /data folder is a big mess now anyways.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
I call it CoMT, and I HATE IT!!
Thanks to Goob's latest build (and the alterations added by many coders therein), CoMT is no-more!  Now if only we can convince PhReAk to compile us an Inferno build from this. ;7

Thanks to all your work Taylor & co.!

Later!
The Trivial Psychic Strikes Again!

  

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
I call it CoMT, and I HATE IT!!
FYI: This bug has not, repeat not been fixed.  We just used an ugly workaround to make it playable.  More work will be needed here.