Author Topic: ambient light amount commandline  (Read 3025 times)

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ambient light amount commandline
ok, i think i missed something here. i heard LS talk about a cmmdline for the amount of ambient lighting ingame. is this a wanted feature or already implemented? and if it is implemented, why ain't it in the wiki?
btw: i ran FSO on my dad's comp, who doesn't use a Radeon 7k, 9k or 9200, and spec lighting is very pretty indeed.
just another newbie without any modding, FREDding or real programming experience

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Offline Turnsky

  • FOXFIRE Artisté
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ambient light amount commandline
that reminds me, any news on the radeon fixes for FSO?
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ambient light amount commandline
dunno, it still doesn't work on my R7k.

on the bright side, TNT users are a lot worse, they get crashes the moment they look at certain ships.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline RandomTiger

  • Senior Member
  • 211
ambient light amount commandline
Had a look into that but couldnt spot anything obvious.
My theory turned out to be nothing.

I've been very busy with RL recently also.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
ambient light amount commandline
Shouldn't this be a mission designer controlled attribute and not a command-line option?
-C

  
ambient light amount commandline
the wishes are for a value in the mission, and a command line multiplier.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
ambient light amount commandline
I'll go with that. :nod:

The next question is, doesn't this count as a feature?
-C

 

Offline Flipside

  • əp!sd!l£
  • 212
ambient light amount commandline
Well, post 3.6 I'm certainly going to request being able to set the colour of the Ambient light ;)

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
ambient light amount commandline
Quote
Originally posted by WMCoolmon
I'll go with that. :nod:

The next question is, doesn't this count as a feature?


Not if you call removing ambient light a bug :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
ambient light amount commandline
-ambient_factor XX
Is the command line, goes in custom flags.

I had a fiddle around with it, but using the env mapping / ambient lighting, all I see is problems and things...

Looks absolutely beautiful when it works...
Sadly once in a bluemoon though...

Examples of problems with ambient lighting on my 9600 Pro.

http://smalltimerivalry.com/sschost/scriptquantumdelta/FS2SCP/screen04.jpg

What ship? (Plus notice weird ass glass coating the ships have suddenly acquired with env mapping that seems to refract light as well as reflect it, making them look weird and trippy...)

http://smalltimerivalry.com/sschost/scriptquantumdelta/FS2SCP/screen03.jpg

Say hi to my big red beamer :D
(The problem is actually not very obvious in this shot, since, you could actually believe a star is red enough to do this, but uhm...
Since (while you can see some pink around the edges of the star to say "ahh.....it's a red star", it's white, and therefore looks really odd when it makes ships look THIS RED), it's the angle the light seems to reflect at, it's kinda weird...not like you're seeing light bouncing off a ship, more like you're seeing a hologram fading in and out between the two pictures it normally has ...).

http://smalltimerivalry.com/sschost/scriptquantumdelta/FS2SCP/screen02.jpg

Love the new paint job on the INSIDE of the Arcadia? A piece of that station that most definately is not exposed to the sun it's reflecting light from (You can tell the position of the star from;
A) the fact that the other panels next to it aren't reflecting anything...cuz.... that would just make sense if there was a gradient reflection...
B) The reflection of the stars light on the top of the arcadia, which is actually more or less correct.)

Anyway

I'm not 100% sure on how the numbers relate to the brightness, I've been scrolling through, I think, at this point in time the higher the number the darker your models will be.
....Since I can't see artimes (Non-DH :P) on 75 heh.


Please note;
I really attribute env mapping and ambient lighting to eachother, because they don't work very well without eachother.
« Last Edit: April 24, 2004, 07:20:16 pm by 456 »
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Offline Lightspeed

  • Light Years Ahead
  • 212
ambient light amount commandline
first one looks like the ambient lighting is completely missing and only env mapping is used.

The odd looking env maps come from the fact that right now specularity strength = environmental reflectivity - that will change when env mapping is officially implemented, and will allow us to customize env maps as to avoid any 'glass effects' where they shouldnt be.

As for the Artemis, higher number = more ambient light.

75 is quite few ambient light, actually, it's what I use :)

Try 100 or more :D

Oh, and dont forget to make use of the brightness slider in the options screen.
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ambient light amount commandline
/Continues fiddling.

I'm not writting this off until I'm satisfied it's not a setting I haven't got quite right ;)

It looks too damn good when it works to write off easily.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline RandomTiger

  • Senior Member
  • 211
ambient light amount commandline
After 3.6 we will allow missions to specify coloured ambient light and the command line will still work in addition to that