Author Topic: Update: ea crew transport  (Read 2330 times)

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Offline USS Alexander

  • I 0wn TAP
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    • http://www.ngproductions.nl
Update: ea crew transport
Upgraded WIP

Added a few more component's like the gas pipes on top of the hull, engines part is almost finish and after that i'll begin at adding detail to the mesh.







updated pic's....the lighting sucks i know:pjust a fast render
« Last Edit: April 26, 2004, 03:59:07 pm by 400 »
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Tapping I3****

 

Offline Sheepy

  • Raises Hell
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Update: ea crew transport
looking very good indeed, im really looking forward to tap, i want to play it!!
Kiss my Fluffy White Ass!

 

Offline an0n

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Update: ea crew transport
Now all you need is a Battlecrab to blow the **** out of it.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Xelion

  • 28
  • In the Ether
Update: ea crew transport
Quote
Originally posted by an0n
Now all you need is a Battlecrab to blow the **** out of it.

an0n thats not much of a challenge...

Very nice detail coming along there :yes:, once its finished though it would be nice to see it in an animation or cutscene.

howz about 100 shuttles Vs a Battlecrab

  

Offline Darkage

  • CRAZY RENDER RABBIT
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Update: ea crew transport
A midwinter could take it out with out any trouble:D
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Returned from the dead.

 

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
Update: ea crew transport
A animation of it will come, but progress on the shuttle is going slow...not much time to model it:( dam college's.....i'm also working on a ocean animation wich is coming along quit good:)
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
Update: ea crew transport
That looks pretty cool.  Except it might make a better carrier than a transport... try putting a hangar in front of it.

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
Update: ea crew transport
Quote
Originally posted by Darkage
A midwinter could take it out with out any trouble:D

Pffft... if you're going to own the thing, at least own it with style... Use a Sharlin or Warlock.....

 

Offline USS Alexander

  • I 0wn TAP
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    • http://www.ngproductions.nl
Update: ea crew transport
There's something wrong with the middle image:p does anyone noticed it :lol:
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Update: ea crew transport
No...?

 

Offline USS Alexander

  • I 0wn TAP
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    • http://www.ngproductions.nl
Update: ea crew transport
Well i thought there where 2 poly's of the the upper hull section facing inward, but the poly's seem to be fine when i checkt it out in modeler:confused:  the poly's only get transparent when i face the camera at that angle, the model aint textured with any incidence angle gradients or so, so it most be some kind of glitch, i;ll figure out what it is, probbaly a slopppy moddeling glitch.
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline mikhael

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Update: ea crew transport
check the flatness of the polys, Alex. All you gotta do is select them and hit 'i' and it'll tell you their flatness %. I'm almost certain that they're just warped enough that you get a rendering error.

If you like, I can look at the mesh for you  too.

Oh, another thing! are those polys intersecting the top surface of the shuttle? Sometimes, when the normal of a surface originates from behind another poly, the poly sorting gets fruity.
[I am not really here. This post is entirely a figment of your imagination.]