Guess I spoke to soon. This AI is really stupid as bred.
After I throw all logic over board, I finally get a path working (not very
different from the others, but only two points), and now
the AI moves straight towards the right position (instead of
making 1000 meter maneuvers).
But one thing remains, that really drives me crazy.
When the AI is approaching a path-point, it uses such a high speed
(looks like even more than the max.speed of the freighter), that It
rushes over the path-point, than it stops, moving back to the point
a little slower, and then approaches the next point.
(Appears also when I use 3 or 4 path-points).
This is also happening on the last point , (but with a lower speed)
which has only a radius of 1 and is on the same position than the
real dockpoint). So the transport is going (ghostly) through the
container because it doesn't stop fast enough, than goes back to
the point, and then finally docks.
I tried setting the last point a little more distant, but this is one of
this "not logic"-issues, cause the AI ignores this change.
So is there any way to control the speed in which the different
points of the path should be approached by ? First I thought this
might be because the ships was flagged "cruiser", but after
changing it to "freighter" there was no difference.
Any help or Idea is welcome at this point

P.S. Sorry for the grammar, i hope it is understandable
