Author Topic: Since game design is sort of an art...  (Read 2970 times)

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Offline Ace

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Since game design is sort of an art...




Two screenshots of the high-resolution version of Rimscape, a game being developed by wEvil and myself (along with a very skilled Java programmer, Malohkan) inspired by Nodewars and using ship models similarly inspired by Nodewars ships.

The game is in 2d mainly because it's being developed for MIDP2.0 Java phones, and there's a low resolution version that will be for phones. The high-res version is playable on most PC OSes.

Gameplay is similar to Elite, Escape Velocity, Privateer, and Freelancer as this is a free-form "sandbox game" where you purchase ships and items. Unlike these games, there's a bit of influence from Master of Orion/Diablo in how items are handled as there are different types of item variants with increasing rarity. For example you might have a missile, or you could have a shield piercing missile that's a little more expensive and so a rarer item.

The main goal is of course to have a game that is as non-linear as possible and you can do what you want to do in the game. Smuggle contraband, be a pirate, be a mercenary, etc.

Pretty much this is intended to be a visually simple game, with a lot of depth.

Hopefully, by the end of May we'll be ready for beta testing and I'll post up a link on HLP for testers.

Plans are already starting on a 3d version with net code that we'll begin development on probably this fall.
« Last Edit: April 28, 2004, 09:55:57 pm by 72 »
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline an0n

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Since game design is sort of an art...
Ah, so that's why he wanted into the old story forums.....
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline mikhael

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Since game design is sort of an art...
Looks groovy, Ace.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Turnsky

  • FOXFIRE Artisté
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Since game design is sort of an art...
oooh, solar winds/ nova like... cool
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Setekh

  • Jar of Clay
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Since game design is sort of an art...
Playable on phones, eh?

This is looking really great, Ace. End of May? I'll be watching. :nod:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Grug

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Since game design is sort of an art...
lol you did get it started eh Ace? Good on yah :)

Nice work so far hehe, is that ingame or still conceptual?

-Grug

 

Offline Ace

  • Truth of Babel
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Since game design is sort of an art...
These are ingame shots from the low-res cellphone version:



Of course icons and such will be tweaked and in the end both versions will look as much alike as possible.

The main differences between the two is the lower resolution and the cell version's screen being vertical as opposed to horizontal.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline mikhael

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Since game design is sort of an art...
Any plans to make it playable on PDAs? I'd dearly love something like that on my Zaurus.
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Offline WMCoolmon

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Since game design is sort of an art...
:eek2:

That completely blows even snake out of the water.

I'm not sure if it can compare to push push though :lol:

Please say it will be freeware. :nod:
-C

 

Offline Ace

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Since game design is sort of an art...
Quote
Originally posted by mikhael
Any plans to make it playable on PDAs? I'd dearly love something like that on my Zaurus.


Right now there's not any plans, but if you're able to find someone willing to port it over from the java applet, sure :)

Quote
Originally posted by WMCoolmon
:eek2:

That completely blows even snake out of the water.

I'm not sure if it can compare to push push though :lol:

Please say it will be freeware. :nod:


Nope, it's going to be shareware. Free demo version with a limited number of systems and items, the full version will be a low price. Actual price will depend on negotiation with a publisher but I'm aiming for $5.00 USD.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline mikhael

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Since game design is sort of an art...
Hey, I gotta JVM on my Zaurus. :D
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Offline Anaz

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Since game design is sort of an art...
Nifty. I wish I knew people who I could make games with. :(

Well, let me rephrase that. Sane people who I could make games with...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Grug

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Since game design is sort of an art...
lol.

Java is pretty versatile. It can run on almost any platform provided it has its own Java Virtual Machine. So you could even do a version for PC and Linux.

I'm actually starting work on a Java prog to access databases over phones, and online and PDA's etc. Take a while. Lucky I've got a good team of developer's with me :D

Good Luck with the game Anaz :)

btw, everyone I know who is good at Java is not completely... Sane (including me :p ) so you can't blame them, because its Java's fault. ;)

-Grug

  

Offline Nico

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Since game design is sort of an art...
Quote
Originally posted by Anaz
Nifty. I wish I knew people who I could make games with.

So do I.
SCREW CANON!