Originally posted by Nico
Trueform, the ATI meshsmooth thing? I can be how cool that would be, but is there a way to stop it on certain meshes? Applying that too Karma's fenris or my ezechiel would be a catastrophe...
two things,
1)it uses the surface normals of the geometry, so things that have hard edges will retain them, only the smooth parts of the ship will be smoothed, this is all determined by the lighting surface normals. so you have all the controle over how this will be used.
2)the inital implementation will subdivide the surface liniarly, in otherwords it it'sn't going to change the shape, it is to be used to make the lighting better, it'll look like we have pixel shaders.