ok last night I fixed the bug were if you nock out a subsystem that a thruster is atached to it would not nock out the thruster glows, but now there is the problem of a ship haveing full power even when just one itty bitty engine is still working, or worse when all the glows are atached to the smallest engine subsystem(s) on the ship, so I've been thinking it might be a good idea to have engine capabilities degraded as engine subsystems are taken out, the percentages could be determined by either the hit point percentage or by the radius of the glows atached to it, 'main' engines can be given more priority and/or small engines (like the ones on the arms of the sathanus) can be made so that the ship can't move if these are the only ones left.
discuss