Author Topic: WIP higher res Fighter maps  (Read 55824 times)

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Offline DaBrain

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WIP higher res Fighter maps
Lightspeed finished the shinemap. (Danm he is fast, I thought it was only his name ;7 )


So get the Perseus release from here: http://www.hard-light.net/forums/index.php/topic,23518.msg488232.html#msg488232
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Offline Turambar

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WIP higher res Fighter maps
Quote
Originally posted by Lightspeed

-edit: Turambar, just make sure you do NOT (NOT!!!) flatten the glow to the base texture. This will just give me more work. Keep it as a seperate layer.

The reason is the following: You can have a base texture with the lights turned off - and use the lights turned on as the glow map. This will give ships with turned off lights a realistic look (not a turned on light that doesn't glow anymore).


ok ill fix that,  ithink i might even design little lights so that when the glows are off it looks like lights that are switched off instead of black spots.  now why didn't i think of that before?

Ill do it for Ptah and Nephitys
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Lightspeed

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WIP higher res Fighter maps
have a look at any of my maps for reference purposes. :)
Modern man is the missing link between ape and human being.

 

Offline Setekh

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WIP higher res Fighter maps
Dude, that Perseus is just remarkable. Can't wait till all of these improvements are packaged together and made easily available to all. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline TopAce

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WIP higher res Fighter maps
Then this thread will go into the highlights.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Turambar

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WIP higher res Fighter maps
wow Raa, vas support really needs help, serious help.  I can only do so much, as i have no modelling skills and a remapping seems to be the best way to fix this.  ugh, im going to work on the ptah or something for a while.  heres a screen of my progress, and the shinemaps also suck, btw.



if anoyne wants them now, i say 30%, then ask and ill put them on swooh,
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline TopAce

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WIP higher res Fighter maps
I finally took a screenshot of my sharpened Valkyrie.
Contructive critism or commendation is appreciated, :ick: :no: :shaking: and :blah: smileys are ignored.
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WIP higher res Fighter maps
That's just terribly pixelated, not any improvement, IMHO.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
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Offline TopAce

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WIP higher res Fighter maps
But does it look better than the original one?
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
WIP higher res Fighter maps
[size=huge]
Quote
Originally posted by kasperl
not any improvement, IMHO. [/B]

[/size]

:blah:
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Janos

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WIP higher res Fighter maps
What have you done?!?
lol wtf

 

Offline TopAce

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WIP higher res Fighter maps
Quote
Originally posted by kasperl
That's just terribly pixelated, not any improvement, IMHO.


Your 32-bit [V] nebulae images in the Media VP do not make any improvement, too. Only the slowdown. At least my work is apparent on that texture, next to the slowdown.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
WIP higher res Fighter maps
Quote
Originally posted by TopAce


Your 32-bit [V] nebulae images in the Media VP do not make any improvement, too. Only the slowdown. At least my work is apparent on that texture, next to the slowdown.


Who's?

Dunno what's so apparent, since I have no comparison shot.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline TopAce

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WIP higher res Fighter maps
It will become apparent as soon as you take a look on the older one.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Rictor

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WIP higher res Fighter maps
Topace, no offence man, but the pixelization is very apparent. Are you using the high-res textures that V released, or the ones that come with FS2? I think that might be the source of the problem...

What method did you use to sharpen the textures? I don't know what would produce that sort of pixelization, it doesn't look like unsharp mask to me, that tends to look different....

 

Offline TopAce

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WIP higher res Fighter maps
I used the texture which was included with the FS1 -> FS2 converted Valkyrie. I doubled the size and sharpened it. I do not clearly remember which tools I used.
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Offline Taristin

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WIP higher res Fighter maps
Using filters does not help. You have to actually go over each line and redraw them... that's why I've stopped on the Bakha for a little while.



Turambar: I never really looked at the Nepthys' UVing before, but from that shot, I'd say, yes it's bad.  If I was able to bake ships better, without getting UV slices all over the place, I'd bake it, and give you the files, but as of yet, I haven't gotten anything decent.
Freelance Modeler | Amateur Artist

 

Offline TopAce

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WIP higher res Fighter maps
OK, if you don't like it, you won't get that texture with the RR files.
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Offline DaBrain

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WIP higher res Fighter maps
Perhaps it looks worse than it is...
Your colors look pretty screwed up.
Are you unsing this commandlines?
-spec -glow -pcx32 -jpgtga

If not, do it. If your system is too slow, do it at least for sreenshots.


Now to the texture:
Looks like you resized it via pixel doubling. You can do that for some maps, but "sharpen" won't do good if you use it.

Quote
Originally posted by TopAce
Then this thread will go into the highlights.



I'd rather like to see my name in the current highlight. (High res by Dabrain/Shine by Lightspeed)

The thread in the Source forum is where the real releases take place. But don't stop looking into this thread. :)



Edit: What are the RR files ?
« Last Edit: June 23, 2004, 02:39:36 pm by 1688 »
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline TopAce

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WIP higher res Fighter maps
Quote
Originally posted by TopAce
OK, if you don't like it, you won't get that texture with the RR files.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.