Author Topic: WIP higher res Fighter maps  (Read 55774 times)

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WIP higher res Fighter maps
hrm... green glows eh? looks like the greys have taken over! ;)

 

Offline Turambar

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WIP higher res Fighter maps
ok, i thought my vas support glows were pretty, so i did the same thing to the ptah, and i think it looks pretty.  heres a screen

10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Taristin

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WIP higher res Fighter maps
Glows are gorgeous... but.. err... the skin needs more work, IMO.
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

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WIP higher res Fighter maps
Quote
Originally posted by Turambar
look in Lightspeeds's shots of the bottom of his new version, theres little blue lights (easier to spot if you just DL it) but it doesnt matter as its off topic and im not trying to prove anything anyways


The original Mentu didnt have anything on the bottom, except a 32x32 pixel texture brown 'square' :)
Modern man is the missing link between ape and human being.

 

Offline WMCoolmon

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WIP higher res Fighter maps
Both look very nice, IMHO. I can't wait to see the finished versions. :D
-C

 

Offline Turambar

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WIP higher res Fighter maps
ill post close up screens later, but does anyone have any detailed feedback on the vas support and the ptah?

BTW all i did for the glows was make everything from the original black except the color of the lights, then i used diffuse glow with the color of the lights and i got that nice effect.  kinda reminds me of the Dynamic Glow in Jedi Academy a bit, thats why i repeated the effect
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Taristin

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WIP higher res Fighter maps
I just duplicate the glowing lights layer, and apply a gaussian blur.
Freelance Modeler | Amateur Artist

 
WIP higher res Fighter maps
... lights are too bright, and too many?

Or is it that my tired eyes are failing me?
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 

Offline Fineus

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WIP higher res Fighter maps
It's just you - it's supposed to look like that :)

 

Offline TopAce

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WIP higher res Fighter maps
Quote
Originally posted by Raa Tor'h
Glows are gorgeous... but.. err... the skin needs more work, IMO.


My opinion is the same.
The Vasudan support ship(GVS Nephthys, by the way) is just fine.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline DaBrain

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WIP higher res Fighter maps
Wait for Lightspeeds release of my Perseus map, because my version doesn't have a shine map. (And also my webspace is full.)

Here two shots to compare:

www.8ung.at/dabrain/P_DaBrain.jpg
www.8ung.at/dabrain/P_Old.jpg

(Both @ 75% Quality)



@Turambar the glow is very good.
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Offline Lightspeed

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WIP higher res Fighter maps
you forgot to attach the files with your email. :rolleyes:

-edit: Turambar, just make sure you do NOT (NOT!!!) flatten the glow to the base texture. This will just give me more work. Keep it as a seperate layer.

The reason is the following: You can have a base texture with the lights turned off - and use the lights turned on as the glow map. This will give ships with turned off lights a realistic look (not a turned on light that doesn't glow anymore).
Modern man is the missing link between ape and human being.

 

Offline DaBrain

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WIP higher res Fighter maps
Quote
Originally posted by Lightspeed
you forgot to attach the files with your email. :rolleyes:

 




Huh ? I'm sure I attached it... Well, here it goes again.

I could even upload it now. After I delete some things.

Well, I'm uploading now.

http://www.8ung.at/dabrain/perseus.rar


Btw I should really add my e-mail account to outlook. :)
« Last Edit: June 20, 2004, 07:54:33 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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WIP higher res Fighter maps
Well, I can't say I like how the damaged bit was done for the engine pods, but that's just a small portion of the map, which, as a whole, is splendid. Good work. :yes:
Freelance Modeler | Amateur Artist

 

Offline DaBrain

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Quote
Originally posted by Raa Tor'h
Well, I can't say I like how the damaged bit was done for the engine pods, but that's just a small portion of the map, which, as a whole, is splendid. Good work. :yes:


Well, I wasn't sure, what this pixelated stuff was supoosed to be.
So I got creative ;)

I thought it was supposed to be a missing armorplate.
So I added  some cables and stuff.

I don't think it's damage.

Anyway, you will hardly see this in the game, cause it's in the inner part.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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WIP higher res Fighter maps
Which is why it doesn't bother me.  :)

I had no idea what it was supposed to be either. Pixels = teh b4d.

Anyway, nice work.  What's next on... The Agenda©[/i]?
Freelance Modeler | Amateur Artist

 

Offline DaBrain

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WIP higher res Fighter maps
Well, I'm working on the terran supportship.

But I'll start all over again. I made big mistake.

Some of the lines I had to redraw are on the main layer.

And also, I'm not happy with it.

Next might be the Artemis, even though I'd like to work on some other ship. Perhaps Lightspeed could take this map.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline TopAce

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WIP higher res Fighter maps
I think I sharpened the Valkyrie texture for Renegade Ressurgence, but I am not sure if I still have it.
[EDIT after taking a look at the texture]
Its texture size is: 512x950. Is that the original size? I do not have the FS1 vps, so I have no way to look into it.
« Last Edit: June 20, 2004, 11:18:26 am by 1079 »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline DaBrain

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WIP higher res Fighter maps
256*475
So you doubled it.
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline TopAce

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WIP higher res Fighter maps
I seem to have done it.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.