Author Topic: one more idea from me.  (Read 6695 times)

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Offline karajorma

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Everyone seems to be assuming that these weapons would be used on cities and the like. But what if the harbinger was designed to take out hardened military bases and the like. Blowing up a city on the next continient wouldn't help you much with that :D
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Offline Peter

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These weapons are massivly powerfull nuclear munitions. There is a shelter built under a mountain in the US that can survive anything but a near miss of around 500KT.

5GT = 5000000000KT give or take, unless I am mistaken. I doubt its ever going to be possible to harden something on a planet that much.

I don't think its so much a case of blowing up a city on the next continent, as blowing up the next continent.

You could always carpet bomb the planet with Harbingers? That would certainly do the job.

 

Offline karajorma

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I know nukes are less powerful in space but just look at how easily an orion shakes off a single harbinger.
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Offline Trivial Psychic

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Quote
Originally posted by Peter
5GT = 5000000000KT give or take, unless I am mistaken. I doubt its ever going to be possible to harden something on a planet that much.

You ARE mistaken, as 1 GT = 1000 KT, therefore 5 GT = 5000 KT.
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Offline karajorma

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Not quite TP. 5,000 Kt = 5 MegaTonnes not 5 GigaTonnes.

Giga = Billion
Mega = Million
Kilo = Thousand
« Last Edit: May 28, 2004, 04:10:09 am by 340 »
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Offline Nico

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Quote
Originally posted by karajorma
I know nukes are less powerful in space but just look at how easily an orion shakes off a single harbinger.


I laugh at your Harbinger :p An orion can survive an helios, which is an antimatter weapon :p
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Offline karajorma

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Quote
Originally posted by Nico
I laugh at your Harbinger :p An orion can survive an helios, which is an antimatter weapon :p


I know but it laughs at harbingers while Helios bombs are at least concerning :p
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Offline Nico

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Btw, that brings a question to mind... how many helioses can an orion take?
Considering that, I assume a planet shouldn't have much more HP than an Orion, ingame :p
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Offline Woolie Wool

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Originally posted by TopAce
*Imagines a grey GTD Orion*


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« Last Edit: May 28, 2004, 01:59:59 pm by 1099 »
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Offline Trivial Psychic

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Quote
Originally posted by karajorma
Not quite TP. 5,000 Kt = 5 MegaTonnes not 5 GigaTonnes.

Giga = Billion
Mega = Million
Kilo = Thousand


*smacks self in face with keyboard*
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Offline Peter

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:nervous:  *checks the figures*

I was right!!! :lol:

 

Offline karajorma

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Nope. You were still wrong cause you said that it was equal to that number of Kt. That makes your value 1000 times to high.
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Offline StratComm

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*Checks*

Thought so.  The Harbringer is a 5 Gigaton weapon.

Quote
From the FS1 Techroom
Fusion bomb surrounded by 3 salted fission bombs - propulsion unit is a half-size version of a regulation GTA fighter thruster (Class II) - given the weight of the payloads, the missile is slow despite the power of the thruster - as the Harbinger is exceptionally large, GTA bombers are limited to carrying 6 of these weapons at any given time - the resultant shock wave from this weapon is potentially deadly, due to the size of the payloads (5000 Mt in total) - use near allied installations or allied ship groupings is strongly discouraged by the GTA - most effective when used in preemptive defensive strike against non-military installations.


Note the 5000 Megaton range.  So blast force equal to 5 billion tons of TNT, and roughly 10 times as powerful as any nuclear device ever constructed in reality.
« Last Edit: May 28, 2004, 10:15:10 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline jdjtcagle

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And your telling me it takes 8 (I think) Harbringer bombs to take out a destroyer.  The blast should effect the hull and once it's breached, then bye, bye, destroyer
« Last Edit: May 28, 2004, 10:37:42 pm by 1472 »
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Offline Peter

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:lol: Yes, It would be since I calculated from base TNT and not from a kiloton. oops.

Well, thats how many tons of TNT it is.

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Offline karajorma

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Easy mistake. I nearly made it myself at one point. :D

This goes to show that the FS2 ships are built of pretty tough materials since a shielded bomber can usually survive a standoff blast from a 5Gt weapon.
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Offline Peter

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well, the shields take it as the explosions don't do much damage to energy shields. I remember getting annoyed with my Ursa getting blown away instantly when I dropped a harbinger on the lucifer at point blank range on the last FS mission.

What really shows how hard freespace fighters are is there propulsion. Not a chemical or Ionic drive system but a Fusion drive. They are setting off a Fusion reaction in the back of the ship to move it fowards.

That and the missiles the ships shrug off are in the kiloton range...

  

Offline jdjtcagle

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Well, somthing is slowing them down... just look at there physics.

I know this is probally all stupid and ignorance, but I made a theory:D:

Ships can only move when energy is directed to the thrusters and turns depend on the focus on the artificial gravity created on points of a ship. Artificial gravity is made through the GRAVICORE on the ship which vibrates the string material in subatomic particals to focus on the increase of a gravitational field around the ship, a slight change in one side on the ships gravity points allow it to move. The GRAVICORE is tied in the pilots controls.

We learned that if you create a syncronized vibration through certain energy devices it can have effects on the STRING material in subatomic particles, which make up everything. Using the GRAVICORE we manipulated the sequence to slightly change the gravitational decimals.

Anti-Enertia is not constantly moving at a certain speed this is caused by friction through GRAVICORE components. Every ship must have some similar GRAVICORE components to slow down into planets atmosphere, to turn, or to have artifical gravity, otherwise space travel would be extremely dreadful and unlikely.
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Offline Peter

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:wtf: How did this come into the topic ?

Anyway...

How about the artificial gravity generators interact with the distortion field created by the subspace drive to cause a gravitational lensing effect on the particles of space dust within the subspace field that impact the fighter.

This exerts a kind of limited friction on the fighter to slow it down.

This means a fighter can hover inside a planet, however unfortunately this means that any fighter that is equipped with a gravity generator and a subspace drive is unable to exit a planets atmosphere due to not being reach the required velocity of 11.3 km/s to escape the gravitational well of a Sol III class planet.

Or do fighters need to be able to exit the planet as well now we have sky boxes?

Anyway, I think this is better than a gravity manipulation field being used as propulsion. If the GTVA could do that, then they wouln't be using a fusion drive as the primary form of propulsion.

 

Offline jdjtcagle

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Sorry about that, I didn't pull out what I wanted to get across. So I just posted the entire thing. :D
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