Welp,
Not

happened, the week was too busy. That's not to say nothign happened, there's a decent amount of respect this project has garnered. We've (well, YOU guys) have done some damned fine work, that's damned impressive and people definitely can see that.
I owe an email to the Gamespy features editor on this subject. I want them to do a feature on community driven projects, highlighting the SCP, but also things like icculus.org, the various Descent source projects, and things like the Descent 3 mission editor code project, as well as the quasi independent efforts of Kevin Bentley in the D3 patch and PXO source code release. I expect Kazan's tools would fall under this arena as well.
Basically, a very Descent/FreeSpace themed feature on independent developers who devote their time to released source code projects after the original company "abandons" them. I think it's a timely article given the recent news about Interplay (no, I found out nothing about them at E3, it was like they never existed). Something like "the company that was by gamers, for gamers has its products maintained BY games FOR gamers"

I think that will be the biggest outcome from E3. I also think that you guys should do 2 things.
1) Pat yourselves on the back for 18+ months of hard work that you should all be proud of.
2) Put this on your resume. This is the stuff game dev jobs are made from.
I'll post something like this in the general forums, but I wanted to share with you first.
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And if you missed it, here's my first E3 posts:
http://www.hard-light.net/forums/index.php/topic,23628.0.html