Author Topic: Model Sizes...  (Read 3018 times)

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Offline jdjtcagle

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In my campaign I going through the models and resizing em to what they are supposed to be, but I don't no where to where to start.  I know they are 20x off the size they are supposed to be, but where do I change it??
Thanks :)
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Offline redsniper

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no no no, you can't just change the models and speeds, the problem goes deeper than that. It has to do with how FS2 calculates all of its units (meters)
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Offline jdjtcagle

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Why not??? It's not changing anything in the original Fs2. So it will only be in my mod, that way I can design it the way I want it
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Offline Taristin

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Don't think it'll work. :blah:
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Offline jdjtcagle

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It's like a regular ship being put into Freespace except it's a little bigger and faster. :)
Why do think it won't work?? :confused:
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Offline Taristin

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it's _very_ hard to control a vessel moving at 1270 m/s for one thing, and for another, I don't know how the AI will react to it's small environment it's used to being even smaller. I expect alot of rammage.
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Offline Lightspeed

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This is so pathetic. Why can't people understand that the size IS CORRECT in FS2.

If you double the size and speeds you have EXACTLY THE SAME looks as before.
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Offline jdjtcagle

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damnit, your right...  sorry, I played that HW2 mod beta and I wanted change.
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Offline jdjtcagle

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Quote
Originally posted by Lightspeed
This is so pathetic. Why can't people understand that the size IS CORRECT in FS2.

If you double the size and speeds you have EXACTLY THE SAME looks as before.


It would of been cool, to look at a destroyer how it was ment to be "as a city in the sky" :D
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Offline Lightspeed

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It already is a city in the sky. It just doesnt look like it.

:blah:
Modern man is the missing link between ape and human being.

 

Offline Flipside

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Cities have more 'bits' in them ;)

I've always loved the scenes in Starwars where you are dodging across the surface weaving under pipes, through tunnels over the Deathstars surface.

It would be great to be able to get the same experience skimming over the larger ships in FS2. Alas, at the moment, it would probably involve trying to dislodge your wingman who has got halfway through a tunnel and decided he wants to fly straight upwards for some unknown reason ;)

 

Offline jdjtcagle

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The Lucifer was about the size of Rhode Island, which would be cool if it felt like Rhode Island
"Brings a tear of nostalgia to my eye" -Flipside
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Offline DaBrain

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With better textures they look bigger, but I think that's not what has to be fixed.
It's a perspective issue I think.
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Offline jdjtcagle

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When you going to release those SOBs, I want them BAD!!!
"Brings a tear of nostalgia to my eye" -Flipside
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Offline karajorma

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For gods sake just change your FOV to 0.39 or smaller and everything will look bigger.
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Offline jdjtcagle

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I don't want a hunting scope displaying freespace for me :p
Seriously I'm through here
"Brings a tear of nostalgia to my eye" -Flipside
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I can't really blame jd for wanting the cap ships to scale with the fighters and the view out of your own cockpit to scale with the pilot that should be in it.

Everything, even the fighters, looks smaller than the size they're listed as being and changing the FOV won't fix that correctly

 
Quote
Originally posted by jdjtcagle
damnit, your right...  sorry, I played that HW2 mod beta and I wanted change.


If you mean MY hw2 mod beta i can assure you the models are big enought, no, they are already 2x the size they are supposed to be, the battlecruiser being 2000 meters long instead of the correct 1000m, and the speed are all are derivate from the original hw2 values but scaled down to fit fs2 standards.

 
which mod do you mean?
« Last Edit: May 21, 2004, 04:51:25 am by 1802 »
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Quote
Originally posted by Jetmech Jr.
which mod do you mean?


Nothing released to the public yet, and more alpha than beta...

For info look in the "Apocalypse Project" forum