ok, I bandaided over a small crash error in the decal recycleing code (and god damned I have had more problems with that one function
) it'll keep it playable, but it might cause decals to stop working and probly will cause a (small) memory leak, but I'll fix it later.
this zip has been updated, lower end cards may also see an improved performence, as that build uses index buffers for everything but the decals (and small scale effects). on the other hand you may see random crashes while doing nothng, if it seems too crashy I'll post a build with index buffers disabled.
oh, and I supose I should mention that index buffers impose a poly limit of 21,845 triangles, yes, I know, it's quite restrictive, but we'll just have to get used to it I guess