Author Topic: How did :V: make the FS2 and FS1 cutscenes?  (Read 2652 times)

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Offline Starks

  • 29
How did :V: make the FS2 and FS1 cutscenes?
I've always wondered.
Formerly of the Dark Wings and Legion of Apocalypse

  
How did :V: make the FS2 and FS1 cutscenes?
A powerful computer and advanced software?

 

Offline jdjtcagle

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How did :V: make the FS2 and FS1 cutscenes?
I believe 3ds max
"Brings a tear of nostalgia to my eye" -Flipside
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Offline Guyver

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How did :V: make the FS2 and FS1 cutscenes?
Truespace 3.x, afaik.

 

Offline jdjtcagle

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How did :V: make the FS2 and FS1 cutscenes?
No they didn't use truespace
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Flipside

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How did :V: make the FS2 and FS1 cutscenes?
The Models certainly look Poser 3 made, even if they weren't animated in it. I would Suspect either Lightwave or 3DS Max, Probably Max with Character Studio from the look of the rendering :)

 

Offline Hippo

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How did :V: make the FS2 and FS1 cutscenes?
Its max, you can get the exact same rendering effects using MAX... I don't know if you could with lightwave though, but it definately looks MAX done...
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Offline Guyver

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How did :V: make the FS2 and FS1 cutscenes?
The game was modeled in Truespace, why would they use Max for cutscenes and not for modeling if they had it available ? Max is far superior to TS.

 

Offline Hippo

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How did :V: make the FS2 and FS1 cutscenes?
No. We have canon fact that all the models (with possible exception to the bipeds used in the cutscenes themselves) were made in 3ds max.
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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Offline Taristin

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How did :V: make the FS2 and FS1 cutscenes?
Quote
Originally posted by Guyver
The game was modeled in Truespace, why would they use Max for cutscenes and not for modeling if they had it available ?  


Dude... Where are you getting your info from? :wtf:  It was all done in 3dMax. All the renders, all the meshes, everything model related. They even had their own tool for converting max/3ds files to pofs...
Freelance Modeler | Amateur Artist

 

Offline Hippo

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How did :V: make the FS2 and FS1 cutscenes?
Quote
Originally posted by Raa Tor'h


Dude... Where are you getting your info from? :wtf:  It was all done in 3dMax. All the renders, all the meshes, everything model related. They even had their own tool for converting max/3ds files to pofs...


Correct... Expecially since TrueSpace was barely a fledgling program when FS1 came out...
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Offline Taristin

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How did :V: make the FS2 and FS1 cutscenes?
was... is... same difference.  I don't know why I ever used it in the first place.
Freelance Modeler | Amateur Artist

 

Offline Hippo

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How did :V: make the FS2 and FS1 cutscenes?
Agreed... I can't touch TS without getting sick...
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Offline Taristin

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How did :V: make the FS2 and FS1 cutscenes?
Well, I still texture with it, because it's soo easy, but modelling is now off limits...
Freelance Modeler | Amateur Artist

 

Offline Hippo

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How did :V: make the FS2 and FS1 cutscenes?
I don't even do that...
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Offline aldo_14

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How did :V: make the FS2 and FS1 cutscenes?
Y'know, i linked to the website of one of the Fs1 animators about a month ago, on the main forum.   He works for the company that made Ice Age, IIRC.

 

Offline Hippo

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How did :V: make the FS2 and FS1 cutscenes?
yeah, and veggie tails...
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