he means that the texture edges dont flow smoothly when tiled next to each other, they are disjointed.
as far as the actual map goes, despite my usual praise for upgraded maps I must say this is one thing I can't say is good. It looks like you simply added some tiled texture shading over the existing map and desaturated it. I don't see much in the way of "detail". This looks really, really bad. unless you can convince me otherwise with some *great* shinemaps that make up for these textures, I'll be preferring stock FS1/FS2 textures for the GTD Orion. It's a good attempt, but it is only an attempt, and not a success. =|