Author Topic: Can FS2_open keep track of what weapons a ship has?  (Read 3775 times)

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Offline Taristin

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Can FS2_open keep track of what weapons a ship has?
What the topic says... could it be possible for FS2 to keep track of certain weapons?

I'd like to see, if you destroy a Seraphim, a major shockwave from the bombs onboard, but if it's banks are depleted, a not-so-big blast.

Or an EMP blast if carring the EMP advanced. Or clusters, from a Pihrana, or an Infyrno...

Can it be done?
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Offline WMCoolmon

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Can FS2_open keep track of what weapons a ship has?
Educated guess: Yes, FS2 does keep track of weapons. Yes, it is possible.

There's probably not enough interest.
-C

 

Offline Taristin

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Can FS2_open keep track of what weapons a ship has?
We'll have to see. It'd make bombing runs alot more fun. :D

*imagines being in a Bakha, heading towards an Orion, when that turret finally breaks through my shields, and kills me. The resulting shockwave tosses and damages the bombers and fighters around me*
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Offline Lightspeed

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Can FS2_open keep track of what weapons a ship has?
Slight problem: A capship has infinite ammo...


oh no... KA-BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM :p :D
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Offline karajorma

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Can FS2_open keep track of what weapons a ship has?
Quote
Originally posted by WMCoolmon
There's probably not enough interest.


I'm interested in this but not for the reason stated.

A while back I asked for a way to tie presistant variables into the loadout code so that you could have a limited number of fighters on board a ship (and the number would go down every time you lost a wingman).

With code to keep track of weapons remaining you could also keep track of the weapons onboard the ship.
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Offline JarC

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Can FS2_open keep track of what weapons a ship has?
Quote
Originally posted by Lightspeed
Slight problem: A capship has infinite ammo...

oh no... KA-BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM :p :D
it wouldn't be too difficult to treat capships a little different, it happens already anyway...and besides, capships NEED to have a big blastwave...there's more on board a capship than just weapons that can explode...I for one am for the idea, but am afraid it won't be much noticeable in the heat of the battle...
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Offline TopAce

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Can FS2_open keep track of what weapons a ship has?
Quote
Originally posted by Lightspeed
Slight problem: A capship has infinite ammo...
...


Such as the Ai-controlled wingmen and bandits. :)
I think a feature like this could be annoying. Just imagine you destroy a bomber(which was fully armed with Helios bombs), and you die because of the explosion range.

Shouldn't a bomb(or any missile) be activated before launch?
I don't encourage the SCP guys to try it.
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Offline karajorma

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Can FS2_open keep track of what weapons a ship has?
Make it optional like evrything else. That way people like TopAce don't have to have it.
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Offline jdjtcagle

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Can FS2_open keep track of what weapons a ship has?
Oooo... I'm interested
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Offline karajorma

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Can FS2_open keep track of what weapons a ship has?
Quote
Originally posted by jdjtcagle
Oooo... I'm interested


In the ships blowing up or the loadout idea of mine?
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Offline jdjtcagle

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Can FS2_open keep track of what weapons a ship has?
The ships blowing up, and your idea could save ALOT of trouble on freders :nod:
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Offline terren

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Can FS2_open keep track of what weapons a ship has?
it should be a weapon flag, as most weapons wont explode unless armed, but anything using antimatter...

yeah.
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Offline Bobboau

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Can FS2_open keep track of what weapons a ship has?
thiw would probly be easy, but I'm not in the mood to do it right now
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Can FS2_open keep track of what weapons a ship has?
Quote
Originally posted by TopAce


Such as the Ai-controlled wingmen and bandits. :)
I think a feature like this could be annoying. Just imagine you destroy a bomber(which was fully armed with Helios bombs), and you die because of the explosion range.

Shouldn't a bomb(or any missile) be activated before launch?
I don't encourage the SCP guys to try it.


You're wrong, AI wingmen don't have infinite ammo

 

Offline Lightspeed

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Can FS2_open keep track of what weapons a ship has?
Sid's correct.

The infinite ammo thing is capships only.
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Offline Trivial Psychic

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Can FS2_open keep track of what weapons a ship has?
Then how come a Shivan Shaitan bomber which can only carry 2 Unknown bombs, can make 2 passes, firing 2 bombs each time. Its not like Shivans have support ships, and enemy ai's don't even call in a support ship.
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Offline Black Wolf

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Can FS2_open keep track of what weapons a ship has?
I think hostiles might have infinite secondary ammo, because hostiles can't call in support AFAIK.
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Can FS2_open keep track of what weapons a ship has?
A feature like this will be mostly annoying, being killed because i fired upon a fully armed enemy bomber at close range will piss me off...
and anyway that is mostly nonsense, cause non-armed bombs usually DONT blow up if you fire upon them... this is even more true if we are talking about non-chemical explosives, live fission-fusion bombs. just try to start a nuclear reaction on a nuclear warhead just by firing on it if you can....
Not sure about anti-matter weapons, but someone already pointed at how such a weapon wont blow up if fired upon.

 

Offline Lightspeed

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Can FS2_open keep track of what weapons a ship has?
Quote
Originally posted by Black Wolf
I think hostiles might have infinite secondary ammo, because hostiles can't call in support AFAIK.


They have limited ammo. That's also the reason your wingmen call for a support ship every 20 seconds.
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Offline Black Wolf

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Can FS2_open keep track of what weapons a ship has?
Generally, your wingmen aren't hostile.
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