Author Topic: 5000 poly ships and fred  (Read 1227 times)

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Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
5000 poly ships and fred
well, i successfully compiled the initial version of the ssj dante, an 11 km long shivan death machine with about 5000 polys. it runs fine ingame but it has a tendency to cause fred to crash unless you disable ship rendering/wireframe. im using fred2_open_C06152004.exe
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
5000 poly ships and fred
yeah, that'll happen, fred isn't as up to date as the game it'self
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
5000 poly ships and fred
its not really a big deal, just makes plasing such a large ship a tad difficult. i found that i can hold down k to give me an idea of the bounds of the ship.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN