Author Topic: Third Primary possible?  (Read 3237 times)

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Offline gevatter Lars

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Third Primary possible?
Is it possible to add a third primary weapon to fighters or can someone code it...we need that for WC Saga.
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Offline TopAce

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Third Primary possible?
The Seraphim has 3 primaries. Allowing the PLAYER to own 3 primaries is the question.
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Offline Tolwyn

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Third Primary possible?
not to mention that it will require changes to the hud interface
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


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Offline gevatter Lars

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Third Primary possible?
Isn't it possible to customate the fighters HUD...thought you (Tolwyn) wanted to change things here and there anyway.

About the weapons..can someone find out if its possible and if not do the changes to the sourcecode?
I mean can't be that difficult if ships allready have 3 banks.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Goober5000

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Third Primary possible?
Most of the code has been modified to allow this.  The main problem is the HUD... there's no space for a third primary.

 

Offline TopAce

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Third Primary possible?
Calling an Artist?
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline gevatter Lars

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Third Primary possible?
HUDs are for the weak...I aim about my thumb and when I see 3 beams shooting at the target thats all I need ^_^

What lines do I have to add to the TBL to add the third bank?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline TopAce

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Third Primary possible?
$Default PBanks:         ( "Subach HL-7" "Subach HL-7" "Subach HL-7")
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Offline Black Wolf

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Third Primary possible?
How're you going to cycle through em'd be the biggest Issue I can see,
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Offline TopAce

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Third Primary possible?
Fire them separately or fire all three linked. :nervous:
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Offline Flaser

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Hmm...maybe it's time to put Custom Weapon Groups in our wishlist - Mechwarrior style.
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Offline Tolwyn

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the last time I tried this, it crashed FS2
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline WMCoolmon

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Take chances, make mistakes?

I suppose this looks like something I should look into...
-C

 

Offline Nuke

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simple, have the weapon names in a scrolling list. its like a dropdown list in windows, you can only see a few at a time out of the whole list. when you hit > it moves the arrow to the next weapon, normilly the next press would ling the weapons but instead it would scroll up the weapon names, revealing the third gun, the next press will link the first and second guns, showing only those 2 in the list, the next would link guns 2 and 3 showing their names, then 1 and 3, showing the names of weapons 1 and 3. full linked mode would only show 2 weapon names but you could replace the > indicator with a x, showing that all weapons are linked, even though they are not shown. you dont have to change graphics, just text formatting in the code.

full linked would diminish fire rates to 1/3, dual linked would stay at 1/2.

then we go to the issue of the loadout interface, not sure how much trouble that would cause. id also like to get to use the 4th missile bank on my heavyer bombers, that could be accomplished the same way, scroll up the names to reveal bank 4, then back when you use bank one.
« Last Edit: June 19, 2004, 04:25:22 pm by 766 »
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Offline gevatter Lars

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Well since WC dosn't have a loadoutscreen..or lets just say Primarys are fix only secondarys can be changed the loadoutscreen isn't that big problem.

About the way the guns are siceld...IRC in WC you only have single or full weapons...no linking weapon 1+2 ro 1+3...so we just would need a single rolling type and a "full weapon" selection.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
Actually, that would probably work better anyway.  Sometimes you need the ability to rapidly change your fireing pattern in the middle of a mission.  Messing with a system that complicated is an annoyance, not a 'feature'.
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Offline Flipside

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Maybe replace the text box with icons and highlight whichever ones are active at the time? Might be a bit too much work though :(

Edit : What the resolution of that text box?
« Last Edit: June 19, 2004, 07:29:17 pm by 394 »

 

Offline WMCoolmon

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MHO on a system is that weapons should be toggleable (on or off) via, say, the number keys. 1 toggles the first weapon on/off and such.

Leave in the old system, Maybe modified to not be limited and go through 1, 1/2, 2, 2/3, 3, 3/4, 4...(6/1?)
-C

 

Offline Nuke

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my idea has 8 levels of toggle, a skilled player could get to any weapons config with a max of four hits of the appropriate weapon select key.
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Offline IceFire

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I think we can, aside from the HUD issue, do this very easily in terms of usability.

Toggle gun 1, toggle gun 2, toggle gun 3, toggle all guns and then back to toggle gun 1.

We don't really need to see combinations of each bank together.  I think maybe the drop down or scroll window idea is best.  So if you have a standard 2 gun ship then you have gun 1 and gun 2 showing and then toggled both and if you have gun 3 toggled than gun 1 is invisible but if you toggle all three than the last configuration is visible but arrows are present for all so its obviously full guns.
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