Author Topic: nuke contemplats descent 1/2 style doors  (Read 1963 times)

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Offline Nuke

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nuke contemplats descent 1/2 style doors
alot of people have wanted ways to put fighter bay doors into their capships. 3d animation has proven impossible as of yet, but i have an idea (and not a very good one mind you) to make d1/d2 style doors, using some well made animatied textures and hopefully minor code changes. simply use the door animation in place of the invisible texture. then have a door toggle sexp, when called the animation is played, opening the door. when called a second time the ani is played in reverse, closing the door. doors would need to me opened automatically when launching fighters. it sux i know, but it would give people their fighter bay doors.
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Offline jdjtcagle

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nuke contemplats descent 1/2 style doors
Waste of time, IMO
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Offline Bobboau

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nuke contemplats descent 1/2 style doors
it would be better looking and probly slightly less complicated to simply add in the object andimation code for something like this.

but were is the time?
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Offline Nico

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nuke contemplats descent 1/2 style doors
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Offline Knight Templar

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nuke contemplats descent 1/2 style doors
Err... who wants doors?
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Offline Black Wolf

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nuke contemplats descent 1/2 style doors
Out of curiosity, does FS2 treat every frame of a given ani as a new texture? Ie. could you use pure green transparency on the final frame, and allow fighters to fly out of there ("dont_collide_invisible"), but the first frame, with no green, would be solid?
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Offline Flipside

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nuke contemplats descent 1/2 style doors
It won't iirc because the texture has to be specifically named 'invisible' :(

 
nuke contemplats descent 1/2 style doors
Use SEXP'd texture replacement.
(That is an option, right?)
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Offline Krackers87

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nuke contemplats descent 1/2 style doors
instead of doors, why not use forcefields or something, it will be alot easier, and might look better, cuz forcefields just disapear instead of retracting. It would seem difficult to time the texture replacement with the exact end of the ani.
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Offline Goober5000

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nuke contemplats descent 1/2 style doors
Quote
Originally posted by kasperl
Use SEXP'd texture replacement.
(That is an option, right?)
No.

But there is a sexp to control dont-collide-invisible.