Author Topic: When is FRED2 3.6 Coming Out?  (Read 2098 times)

0 Members and 1 Guest are viewing this topic.

When is FRED2 3.6 Coming Out?
I must know! I cant work with the CVS build! It's too buggy and is too weird! I need 3.6! Must have!

Ok, you are clear to flame me.

 
When is FRED2 3.6 Coming Out?
*pulls out flamethrower*

Are you sure?

On a more serious note, I'm getting some odd visual effects from things like y-axis lines and waypoint markers.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
When is FRED2 3.6 Coming Out?
Things that IMO, should be fixed/included in FRED for a major release:

-Fix the positioning of y-axis elevation lines and waypoints
-Ensure FRED can handle the new jumpnode models being introduced
-Allow FRED to display more backgrounds in the editor
-Complete support for mult-species
The Trivial Psychic Strikes Again!

 
When is FRED2 3.6 Coming Out?
That sounds like a nice list.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline RandomTiger

  • Senior Member
  • 211
When is FRED2 3.6 Coming Out?
Make sure all Fred bugs are logged in Mantis, I think most of these already are.

 

Offline RandomTiger

  • Senior Member
  • 211
When is FRED2 3.6 Coming Out?
FRED2 3.6 will be out when its ready.

Anyone who wants to help test it for me send me an e-mail.
This would help it happen sooner rather than later.
« Last Edit: July 03, 2004, 04:38:18 am by 848 »

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
When is FRED2 3.6 Coming Out?
Quote
Originally posted by Trivial Psychic
Things that IMO, should be fixed/included in FRED for a major release:

-Fix the positioning of y-axis elevation lines and waypoints
-Ensure FRED can handle the new jumpnode models being introduced
-Allow FRED to display more backgrounds in the editor
-Complete support for mult-species


I recently remembered this, so I decided to see if it could work in existing FRED versions.  FRED will in fact display any new jump node model you might be using, however, it will resort to the default color.  For example, Bob's jump node model uses a 2-tone blended color scheme, but FRED doesn't use it.  I think this may be due to it being in OGL, since I tried it in FS2 in OGL some time ago, and noticed that it wasn't using the supplied map.

Later!
The Trivial Psychic Strikes Again!