Originally posted by Plasma
The main problem with a Taranis capture recreation is how to deal with the zero gravity in a way that still makes the mission playable and without horrifically frustrating the player.
A while back I wanted to start a FS FPS MOD for Serious Sam, for a number of reasons.
One main reason was the multiple gravity fields you could designate; basically, coat everything inside the Taranis with a knee-high gravity field pulling in the direction of the surface, and you have a perfectly working simulation of zero gravity combined with magnetic boots.
Another reason was the character animation capabilities SS offered - Shivans would not have been a problem.
A third reason was the absolutely seamless indoor-outdoor "transition", with ginormous outdoor areas supported right alongside moody indoors. Flickering and colored lights, fog, haze, true mirrored surfaces, and textures that wouldn't get blurry from close up - all were big selling points years ago.
And now, with the
Serious Engine 2 under development, I'm getting really excited again.