Author Topic: Feature suggestion: support for >2 primary slots  (Read 3809 times)

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Offline Trivial Psychic

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Feature suggestion: support for >2 primary slots
I prefur IceFire's proposed bank-specific toggle system.  Button "1" toggles bank 1, "2" toggles bank 2, "3" toggles bank 3.  Its the most user friendly to players, though I can't speculate on what the difficulty factor to code said proposal would be.
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Offline Nuke

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Feature suggestion: support for >2 primary slots
i personally think the freespace keyboard is too cluttered as it is, theres not really any room for new keys. but seeing as a million and one fps games all use the same system for weapon select i dont think many people would be bothered by the change.
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Offline IPAndrews

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Feature suggestion: support for >2 primary slots
Allow the player to toggle between each of the X primaries individually, scrolling the 2 primary display down with the selection. Finally allow linked fire of all primaries. Then back to primary 1 and top of the list.

Most flexibility, most compatibility.
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Offline Bobboau

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Feature suggestion: support for >2 primary slots
and most imposable to implement, exapt maybe the one were you togle one weapon by one button, these are all nice ideas, but the way everything is set up it looks for "currently_selected_primary_bank" and "primarys_are_linked" it's like this everyware, and we'd need to rewrite everything that has anything to do with weapons to change this. wich is why it's going to be cycle through one weapon at a time then link all three, were going to have a hard enough time with this alone, currently I beleive the biggest problems (both of which I beleve are being worked on) are user interface in the weapons loadout screen and the HUD.
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Offline IPAndrews

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Feature suggestion: support for >2 primary slots
Quote
Originally posted by Bobboau
it's going to be cycle through one weapon at a time then link all three


That's what I meant actually.
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Offline Janos

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Feature suggestion: support for >2 primary slots
Quote
Originally posted by Nuke
how about an advanced grooping option. in normal mode it works the way goober discribed, with four different settings (1 , 2 , 3 , 1+2+3). but if you set the advanced optin it cycles trough the 7 possible configurations (1 , 2 , 3 , 1+2 ,  2+3 , 1+3 , 1+2+3).

using 2 weapons fire rate is cut 50%, when using 3 weapons its cut down to 33%.

users that want a siplified weapon select system would not use the option while people that want to control their weapons a bit more thouroughly would turn it on.


I'm with Nuke in this one.
lol wtf

 

Offline Trivial Psychic

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Feature suggestion: support for >2 primary slots
Quote
Originally posted by Bobboau
and most imposable to implement, exapt maybe the one were you togle one weapon by one button, these are all nice ideas, but the way everything is set up it looks for "currently_selected_primary_bank" and "primarys_are_linked" it's like this everyware, and we'd need to rewrite everything that has anything to do with weapons to change this. wich is why it's going to be cycle through one weapon at a time then link all three, were going to have a hard enough time with this alone, currently I beleive the biggest problems (both of which I beleve are being worked on) are user interface in the weapons loadout screen and the HUD.


Well then, I guess we'll pass these aspirations on to Ferrium rather than SCP.
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Offline Nuke

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Feature suggestion: support for >2 primary slots
how hard will the forth secondary be. its kind of a feature id like to use on my maelstrom bomber (a gargantuan bomber  armed with 5 turrets, dual 200mm gatling guns and can carry meson torpedoes, one per bank).
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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