Author Topic: Ghost Ships  (Read 2837 times)

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Offline Annorax

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Not sure whether the bug is in the Port or SCP, but.....

I was playing the Port under FS2_Open 3.6, warpout bug fix build... this is a Red Alert mission, Gamma 1 and Gamma 2 were destroyed in the previous mission. I was rather surprised to see a support ship come in two seconds into this mission, with orders to rearm Gamma 1. Seven minutes later, when I get a chance, I go to hunt down this "Gamma 1" that shouldn't be here, and see this.



How is this even possible?

EDIT: Yes, it's obvious I was cheating. The only things I gave Invulnerable to were myself, GTSC Rosetta, and Omega 1 and 2. No other fighters got any cheat help.

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
That's pretty wierd. Make sure you keep that screenshot. :D Though I suspect something could have gone funky when you enabled cheats and stuff.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Blaise Russel

  • Campaign King
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    • http://mysite.freeserve.com/sbre/index.html
I've seen this happen in the main FS2 campaign as well, sans cheats. So I don't think there's a connection...

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
I wonder how that one go through the sensors...

*quietly deletes thread*


;)
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 
*raises eyebrow*

I've seen something similar in Homesick.  I think it happens when a fighter's presence is specified by the FREDer somewhere, but they're killed in the previous mission.  I've never written a red alert mission, so I don't know the details.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 
EDIT: Oops.  Sorry about that, seems my connection's acting up again, since I couldn't see the first post, even when I reloaded the thread...
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 
This happens whenever a ship gets killed in the first leg of a mission then the Downloading orders deal then the next mission.  For some reason they just port the dead ships over and they can still fight at 0%.  Happens in normal campaign and mods.

 
That sounds like something that could be fixed with a bit of creative coding.

Maybe we should ask the SCP people to look into it?
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Annorax

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Quote
Originally posted by Moonsword
That sounds like something that could be fixed with a bit of creative coding.

Maybe we should ask the SCP people to look into it?


Or just move the thread over there? ;)

 

Offline Knight Templar

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Done and Done.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
in the FS1 port, iv had fighters destroyed in the last mission come back with %0 integrity and sit there
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

  
*nods*

That's exactly what started the thread.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Krackers87

  • 158 crew
  • 29
Quote
Originally posted by Viper1000
This happens whenever a ship gets killed in the first leg of a mission then the Downloading orders deal then the next mission.  For some reason they just port the dead ships over and they can still fight at 0%.  Happens in normal campaign and mods.


Actually they just sit there, cant warpout, fight or anything. Also they die in 1 hit but the enemy AI ignores them. This especially hapens in the last mission in retail.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Annorax

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Perhaps this should be Mantised then?

 
Yes, yes it should. Preferably by someone who has the time to answer specific coder questions.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline IceFire

  • GTVI Section 3
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    • http://www.3dap.com/hlp/hosted/ce
This has been in place since Descent: FreeSpace guys.  Its not a new bug that anyone here introduced :D
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Gloriano

  • silver dracon
  • 210
  • Oh
Quote
Originally posted by IceFire
This has been in place since Descent: FreeSpace guys.  Its not a new bug that anyone here introduced :D


Indeed, I only seen that bug few times in Freespace1 and 1 time in freespace2
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Goober5000

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Is this in Mantis yet?

 

Offline WMCoolmon

  • Purveyor of space crack
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I've started seeing a bug in multiplayer where ships still live at 0% strength, perhaps this is related?
-C