Author Topic: Finally got round to 3.6  (Read 1311 times)

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Offline Liberator

  • Poe's Law In Action
  • 210
Finally got round to 3.6
Excellent work, guys, really, really great!  Everything is vibrant and new looking.  I think it looks better than UT2k4 at times.

But(there's always a "but" in threads like these):

1.  I crashed out of the fourth mission of the OC,  by running out of memory

2.  My FPS is not at all stable, it'll be 70 one second and ~5 the next at 640x480.  It's not playable at 1024x768.

3.  Audio is crackly in places, though this could be my speakers(Altec-Lansing ACS 33s old,old,old

These are the flags I'm using:
E:\freespace2\fs2_open_ex.exe -spec -glow -jpgtga -d3dmipmap -fps

on:

AthlonXP 1800+
384 MB DDR333
GF4 MX 420 w/64mb of ram

By comparison, on UT2k4 demo, I get a steady 13-17 fps in Onslaught mode.  Everything pegged out.

BTW, I read the Wiki on the mipmapping, you realize than if you use the DDS plugin from the Nvidia site that you can autogenerate mipmaps.  Of course you have to use DDS but, by way of example, C&C:Renegade and many new games use DDS as their only texture format.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: Finally got round to 3.6
Quote
1.  I crashed out of the fourth mission of the OC,  by running out of memory


This is a known issue.

Quote
3.  Audio is crackly in places, though this could be my speakers(Altec-Lansing ACS 33s old,old,old

Which build is this exactly? Since it's one of mine, this bug may be the sound one I fixed in later versions. Try the "New Cool Build"

Quote
BTW, I read the Wiki on the mipmapping, you realize than if you use the DDS plugin from the Nvidia site that you can autogenerate mipmaps.  Of course you have to use DDS but, by way of example, C&C:Renegade and many new games use DDS as their only texture format.


Noted, but even if this is implemented it will only take effect if -pcxdds is used.
-C

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Finally got round to 3.6
there were sevral perfomence bottle necks that we wern't able to fix due to the code freize, the idea being that we wanted to get HTL working, be fore we got it working as good as it could posably be.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline Liberator

  • Poe's Law In Action
  • 210
Finally got round to 3.6
This build I'm using is the one that was added in at the top of the official 3.6 sticky thread at the top of the list.

http://fs2source.warpcore.org/exes/latest/fs2_open_C06222004.zip

One of the problems is 32bit effects.  When I bumped it down to 640x480, there is a massive falloff every time I fire a primary(okay, I only tested this with the Subach, but I turned it off and the falloff stopped.)
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Finally got round to 3.6
Yeah, LS's stuff is no good on the framerates.

Try turning mipmapping off, it might help your framerates.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
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