Author Topic: glowpoint confusions  (Read 2395 times)

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Offline Nuke

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glowpoint confusions
can glowpoints be set up to move with roatating ship sections and turrets? i want to set up a little laser sight effect on some turrets but didnt know if theyd move. not sure what exactly the obj parent field is for. infact the wiki needs more info on glowpoints.
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Offline Bobboau

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they should
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Offline Slasher

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I tried setting up some glowpoints on a model, using its rotating section as the subobject, but the glowpoints remained in a static location.  I probably just didn't enter something properly, so more info in the help docs would be okay.

 
Feel free to write such info, the help files are editable by everyone.....

I myself have no idea how glowpoints work, so I can't write the info myself.
just another newbie without any modding, FREDding or real programming experience

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Offline Slasher

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Help us Bobboau, you're our only hope...

 

Offline Bobboau

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I'll see if I can get it working, glow points need some work, they never got all the features they were gona get, becase nobody ever used them, but if interest seems to be comeing back yo them I'll work on them some more
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DEUTERONOMY 22:11
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Offline ShadowWolf_IH

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how ironic that yesterday woo helped me get glow points working, and i am currently adding time to all of the MT new ships.
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If someone understands these things, please, please make a Wiki entry.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Bobboau

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ok, there was a small bug that killed the ability to add them to subobjects
http://freespace.volitionwatch.com/blackwater/fs2_open_r.zip

also anyone testing that, make sure there isn't any of the old white square problem, that has my FVF code in it, but I turned off the resorting code that was causeing that recode error..

just type in the submodel number of the submodel you want the glow points to be atached to, place the glow points in model space, not submodel space
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DEUTERONOMY 22:11
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Offline Nuke

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ok, im gonna see if i can get my turret effect to work.
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Offline Nuke

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i finally got around to testing and while the glowpoints to move but not the way i wanted them to.  it works fine as far as putting them on rotating ship sections, gatling guns even, but when you place it on the barrel of a multipart turret it inherits the up/down rotation of the barrel but not the right/left rotation of the base. its not really that big of a deal i just think the effect of having a laser sight on a turret would look cool.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Bobboau

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hmmm, maybe I can get that doing that for you, I'll give it a shot
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learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nuke

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cool! and thank you! im gonna play around with glowpoints for awhile till i understand them enough to add it to the wiki.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Bobboau

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meh, I don't think this is gona get done, the way turrets and subobjects and subsystems and all that crap are stored, it'll probly take me a few days to sort everything out, sorry I tried
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DEUTERONOMY 22:11
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Offline Nuke

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turrets probibly need to be redone if were to do anything new with them. i looked at the turret code ahile back and there is really not much you could do with it without screwing it up altogether.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Bobboau

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turret code ==  box some chick named Pandora wanted me open and tell her what was in it.
Bobboau, bringing you products that work... in theory
learn to use PCS
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My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nuke

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hehehe

i wonder how much work it would be to redo turrets from scratch to accomidate a million and one turret changes people have requested.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Bobboau

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probly less than implementing one of them in the current arangement
Bobboau, bringing you products that work... in theory
learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nuke

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i take it turrets havent changed sence fs1.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline WMCoolmon

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Doubt it.

There's still some stuff left over from Descent in the code. :p
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