Author Topic: Tin Can's Super Mini-Campaign Idea!  (Read 1707 times)

0 Members and 1 Guest are viewing this topic.

Tin Can's Super Mini-Campaign Idea!
6 Days on the Sidelines
Pure Stalemate

Story: GTVA Forces reach a surprising stalemate with a Shivan team of ships. They are within a large boundary of a gas nebula, stranded from contact. The last thing they have seen are the enemy Shivan ships advancing on their position. The Shivan ships, however, seem to be pulling up the same tactics as one would introduce in such a scenario. They seem to be in the same predicament: stranded from contact and no reinforcements.

The Pilot: You belong to a recon team sent out to recover contact with any ships left behind from the larger fleet. You’re squadron is comprised of a set of 6 Myrmidons and 4 Pegasus stealth fighters. You have one Fenris to accompany you.

Your team uncovers the unfortunate Hecate and its escort Leviathan, and alongside 2 cargo ships supplied with armaments and much needed supplies. The Hecate had not been re-supplied before reaching the staging ground it is at, and only has enough fuel for a few long-distance runs, as well as a dwindling fighter and bomber supply. Only two wings of Herc II’s and three wings of Ursa bombers load its bays. The weapons also feature a limited supply.

However, the surrounding area features some surprising elements. There seem to be many things floating around in the nebula’s eye. A derelict Vasudan corvette hangs off in the distance, near what appears to be a small gas planet.

The second pile of wreckage appears to be a nearby satellite station, extremely damaged but it can be repaired.

The last is a large dump of cargo that was let loose from three supply ships that were apparently abandoned.

Your assessable location: in the center of what appears to be a large nebula. It is hollow inside, meaning all you see around you is the nebula itself, with the insides containing only a green star, the small gas planet, and an uninhabited planet off in the distance. The Shivan capital ship, a good distance from the Hecate and its wings, is comprised of a Ravana-class destroyer, and what appears to be a nearly infinite supply of fighters.

The Plan designed for this small campaign: Each mission will have at least 2 side-missions after you finish it. Every loss will count for the next mission. If one of your fighter squadrons goes down, as well a freighter with a cargo container filled with weapons, the next mission will feature you without that squad, and the weapon selection will be downgraded significantly.

Also, during one mission you will be forced to choose between which one of those 3 derelict treasures you wish to take. Each one features an ending, and its up to you to choose how to finish it.

So, in a sense, it’s a “do-what-you-want” campaign that, by Goobers recommendation, I make. It will take SOME time, but I am going to have to use the regular FRED2, because frankly the CVS isn’t working for me.

Remember, your supplies are limited. You will be on the same battleground on each mission, with the losses from the last afflicting those for the present. Be careful, and don’t get too overconfident.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Tin Can's Super Mini-Campaign Idea!
Quote
Remember, your supplies are limited. You will be on the same battleground on each mission, with the losses from the last afflicting those for the present. Be careful, and don’t get too overconfident.


Sounds interestring, but how are you going to do this part without the Campaign persistant variables from the SCP? It'd take an utter crapload of missions on Vanilla I'd expect, or need to make use of the "is-previous-event-true" sexp, making testing an utter ***** past mission 1.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
Tin Can's Super Mini-Campaign Idea!
just make a new mission for each dead squadmate. :D

It will take a lot of work, what can I say.

But anyway, I'm using "is blank blank true" etc
« Last Edit: July 05, 2004, 11:50:01 pm by 1718 »

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Tin Can's Super Mini-Campaign Idea!
Quote
Originally posted by .::Tin Can::.
just make a new mission for each dead squadmate. :D

It will take a lot of work, what can I say.

But anyway, I'm using "is blank blank true" etc


Holy ****e... You know, I really, really suggest you try to get the SCP working again. By your final mission, you'll either have had to have made about fifty diferent iterations, or each one will have almost no sexps beyond those that that are looking into previous missions. Plus you'll need to play through the entire campaign to test those sexps... I mean, kudos if you pull it off, but, well, I'm glad I'm not the one trying it...
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
Tin Can's Super Mini-Campaign Idea!
I'll do my best. I know it will take a while. Hm.

Well then, can you guys give me more stable, older version of fred2_open? I swear this CVS build just pisses me off.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Tin Can's Super Mini-Campaign Idea!
I hate to mention it again but this is a campaign idea that just screams out for a persistant variables - team loadout linkage.

TC : Are you planning to give each of the fighter pilots their own personalities? This is a very good chance to try that.

BTW If you made this using FS2_open using persistant variables would cut your workload in half. The current version of FRED has some graphical glitches but I'm yet to have it actually crash on me until I've finished with it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Tin Can's Super Mini-Campaign Idea!
Is it just the usual random-crashes prob?

RT's working on the graphical bugs, at least.
-C

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Tin Can's Super Mini-Campaign Idea!
FRED crashes on exit for me with a message about being unable to swap buffers. Since it only occurs when I exit I've never really been that worried :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Tin Can's Super Mini-Campaign Idea!
Ive had a lot of problems with FRED2 CVS. Can someone just direct me to the older version, that actually worked? :confused:

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Tin Can's Super Mini-Campaign Idea!
It's pointless saying "I want a build that actually worked" as the current build works fine for me so I've got no idea which builds will work.

If you want an older build have a look through the recent builds forum (or just do a search for the word FRED in that forum).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Tin Can's Super Mini-Campaign Idea!
Alright, I'll do that.

Here is a list of what you will be seeing:

Fighter Compliment:

-   (4) Pegasus Stealth Fighters
-   (12) Myrmidon Space Superiority Fighters
-   (8) Ursa Bombers

Capital Ship Compliment:

-   (1) Hecate Destroyer
-   (1) Fenris Cruiser
-   (2) Cargo Ships
-   (2) Cargo Containers

Enemy Ship Compliment:

-   (1) Ravana Destroyer
-   (?) Massive Compliment of Asteroth Fighters

Derelict Ships and Supplies:

-   (3) Cargo Containers
-   (1) Vasudan Corvette
-   (1) Communication Outpost

Surrounding Environment:

-   (2) Stars (Green and Yellow)
-   (1) Small Gas Planet
-   (?) Surrounding Radioactive Gas
-   (1) Uninhabited Planet

One thing I forgot to mention is, you can never loose. There never is a loss to an objective. If you failed your objective, you will simply proceed to another mission, instead of starting over. It is recommended you play it out until the end if you fail a particular mission.